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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Dr. Dude (1990)
Dr. Dude - Multiball camera sticks...
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<blockquote data-quote="smbhax" data-source="post: 74595" data-attributes="member: 396"><p>It also happens with "Multiball Camera" set to "On"; this isn't like the other stuck camera bugs, where the camera is stuck permanently on the plunger or gumball machine or whatever in multiball--rather, it's just that if you soft-plunge (which you do because plunging into the pops tends to be quite SDTM drainy, plus you want the ball on the right flipper as fast as possible to shoot the Mixmaster) and then shoot the Mixmaster with your first flip, the Mixmaster zoom-in camera engages before the second ball kicks out from the Ray, which triggers multiball; so multiball starts while the camera is zoomed in on the Mixmaster, so you can't see the ball coming down from the Ray kickout, and the only thing you can do at that point is some blind flipper thrashing to hope you catch or deflect the ball before it slips down the drain offscreen--if you can save it there once then usually the other ball has exited the Mixmaster and the zoom out ends, allowing you to see both balls again.</p><p></p><p>May I also take this opportunity to mention that, bugs aside, if this re-creation is anything like the actual table, it is just an awful, tacky, repetitive, etc table design that is really unworthy of being in The Pinball Arcade. Guh!</p></blockquote><p></p>
[QUOTE="smbhax, post: 74595, member: 396"] It also happens with "Multiball Camera" set to "On"; this isn't like the other stuck camera bugs, where the camera is stuck permanently on the plunger or gumball machine or whatever in multiball--rather, it's just that if you soft-plunge (which you do because plunging into the pops tends to be quite SDTM drainy, plus you want the ball on the right flipper as fast as possible to shoot the Mixmaster) and then shoot the Mixmaster with your first flip, the Mixmaster zoom-in camera engages before the second ball kicks out from the Ray, which triggers multiball; so multiball starts while the camera is zoomed in on the Mixmaster, so you can't see the ball coming down from the Ray kickout, and the only thing you can do at that point is some blind flipper thrashing to hope you catch or deflect the ball before it slips down the drain offscreen--if you can save it there once then usually the other ball has exited the Mixmaster and the zoom out ends, allowing you to see both balls again. May I also take this opportunity to mention that, bugs aside, if this re-creation is anything like the actual table, it is just an awful, tacky, repetitive, etc table design that is really unworthy of being in The Pinball Arcade. Guh! [/QUOTE]
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