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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Dr. Dude (1990)
Dr. Dude strategies and tactics
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<blockquote data-quote="vikingerik" data-source="post: 168892" data-attributes="member: 3745"><p>More thoughts after another game, for 680M and #1 on the leaderboard:</p><p></p><p></p><p>Now I disagree, don't go for this, the drops are too risky.</p><p></p><p>Because the main points in multiball <em>don't</em> come from the jackpot itself. They come from the <em>grinding</em>. Every Mixmaster hit scores 30k base or 60k with 2x active. At 6 or so hits on average, plus the ramp value up to 100k, that's a half million per Mixmaster shot, with potential for a million or more. Completing all the jackpot hits will actually score over 7M total, considerably more than the jackpot itself. So keep looping the Mixmaster, don't risk losing your multiball at the drop targets. The doubled jackpot adds ~2.5M, which isn't enough. On average trying to hit the drops will drain out of multiball often enough that you're giving up expected value of way more than 5 Mixmaster shots.</p><p></p><p>To consistently make the Mixmaster shot, aim for the flashing light on Dr Dude's head on the marquee above the ramp entrance. This sounds silly but worked really well for me. I was able to grind all 99 hits for a jackpot consecutively without missing several times in the game.</p><p></p><p></p><p>This does work and I think actually makes for a better way to handle the Gazillion. Catch on each flipper (ideally by a soft plunge at the start of multiball.) Shoot the magnet from the right and quickly post pass left-to-right. With the magnet return ball, backhand the Mixmaster, and because the other ball is already on the right flipper you can easily shoot it up there too.</p><p></p><p>For Gift of Gab, ONLY BACKHAND IT from a catch on the right flipper. This is absurdly safe compared to a direct shot. Only a totally major screwup produces any sort of danger.</p><p></p><p>And hitting the Heart target on the fly with a rolling feed from Gab is shockingly safe too. Half the time it bounces straight back to the right flipper, and almost never does it bounce into an outlane. (As a bonus, if you hit Heart #3 immediately after Gab #3, it cuts off that stupid rhyme!)</p><p></p><p>With these tactics, I could get multiball restarted before draining probably four out of five times. That means keeping 2x active almost all the time, and also works out to a Gazillion shot once every ball on average.</p><p></p><p>There's a flashpoint where going infinite on EBs becomes possible, since every time you roll over past 100M, the Special-EB lights again at 5M. That's how I kept going long enough past 600M. Since that's the only true repeatable EB on the table (since the drop target EB continually becomes harder), minimizing risk on everything else is critical. Scoring 100M per ball means going infinite.</p><p></p><p></p><p></p><p>There's never any need to do this. Nudge-to-catch the ball coming from the lock saucer, post pass, and backhand Gab. Way safer than trying to do anything on the fly.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 168892, member: 3745"] More thoughts after another game, for 680M and #1 on the leaderboard: Now I disagree, don't go for this, the drops are too risky. Because the main points in multiball [i]don't[/i] come from the jackpot itself. They come from the [i]grinding[/i]. Every Mixmaster hit scores 30k base or 60k with 2x active. At 6 or so hits on average, plus the ramp value up to 100k, that's a half million per Mixmaster shot, with potential for a million or more. Completing all the jackpot hits will actually score over 7M total, considerably more than the jackpot itself. So keep looping the Mixmaster, don't risk losing your multiball at the drop targets. The doubled jackpot adds ~2.5M, which isn't enough. On average trying to hit the drops will drain out of multiball often enough that you're giving up expected value of way more than 5 Mixmaster shots. To consistently make the Mixmaster shot, aim for the flashing light on Dr Dude's head on the marquee above the ramp entrance. This sounds silly but worked really well for me. I was able to grind all 99 hits for a jackpot consecutively without missing several times in the game. This does work and I think actually makes for a better way to handle the Gazillion. Catch on each flipper (ideally by a soft plunge at the start of multiball.) Shoot the magnet from the right and quickly post pass left-to-right. With the magnet return ball, backhand the Mixmaster, and because the other ball is already on the right flipper you can easily shoot it up there too. For Gift of Gab, ONLY BACKHAND IT from a catch on the right flipper. This is absurdly safe compared to a direct shot. Only a totally major screwup produces any sort of danger. And hitting the Heart target on the fly with a rolling feed from Gab is shockingly safe too. Half the time it bounces straight back to the right flipper, and almost never does it bounce into an outlane. (As a bonus, if you hit Heart #3 immediately after Gab #3, it cuts off that stupid rhyme!) With these tactics, I could get multiball restarted before draining probably four out of five times. That means keeping 2x active almost all the time, and also works out to a Gazillion shot once every ball on average. There's a flashpoint where going infinite on EBs becomes possible, since every time you roll over past 100M, the Special-EB lights again at 5M. That's how I kept going long enough past 600M. Since that's the only true repeatable EB on the table (since the drop target EB continually becomes harder), minimizing risk on everything else is critical. Scoring 100M per ball means going infinite. There's never any need to do this. Nudge-to-catch the ball coming from the lock saucer, post pass, and backhand Gab. Way safer than trying to do anything on the fly. [/QUOTE]
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