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Farsight Studios
The Pinball Arcade / Farsight Studios
Early 80's Bally: Getting the flipper feel right on TPA + Your favorites?
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<blockquote data-quote="Mark W**a" data-source="post: 32103" data-attributes="member: 1196"><p>I agree. Ripley's is a well designed table, Pat Lawlor ftw but the theme just kills it. The only table on PBA I pull out my iPod because I don't like how it sounds. Or looks tbqh. </p><p></p><p>Also hit facebook and make some noise there : <a href="http://www.facebook.com/pinballarcade/posts/473727529314979?notif_t=feed_comment" target="_blank">http://www.facebook.com/pinballarcade/posts/473727529314979?notif_t=feed_comment</a></p><p></p><p></p><p></p><p>I agree, what needs fixed is, on a real pinball you can "re-flip" before the flipper even beings to drop on the release. This is how you do cradle-seperations, and drop catches. Can't do that currently. The issue is the flipper makes a full drop upon release, no matter how fast you are. The trade off is that post passes are a lot easier and more accurate, but I'm with you I'm all for as much realism as possible.</p><p></p><p>However, IMO, as far as the actual speed/feel of the flippers, I feel they nailed the feel of a Williams/Stern experience in speed and power. They don't have to re-do the physics to match real life (though I'd like it if they did), they just need to make the flipper slower for Bally. Like Darth is saying too, this is a must.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 32103, member: 1196"] I agree. Ripley's is a well designed table, Pat Lawlor ftw but the theme just kills it. The only table on PBA I pull out my iPod because I don't like how it sounds. Or looks tbqh. Also hit facebook and make some noise there : [url]http://www.facebook.com/pinballarcade/posts/473727529314979?notif_t=feed_comment[/url] I agree, what needs fixed is, on a real pinball you can "re-flip" before the flipper even beings to drop on the release. This is how you do cradle-seperations, and drop catches. Can't do that currently. The issue is the flipper makes a full drop upon release, no matter how fast you are. The trade off is that post passes are a lot easier and more accurate, but I'm with you I'm all for as much realism as possible. However, IMO, as far as the actual speed/feel of the flippers, I feel they nailed the feel of a Williams/Stern experience in speed and power. They don't have to re-do the physics to match real life (though I'd like it if they did), they just need to make the flipper slower for Bally. Like Darth is saying too, this is a must. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Early 80's Bally: Getting the flipper feel right on TPA + Your favorites?
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