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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Elvira and Gofers just went LIVE !
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<blockquote data-quote="Fuseball" data-source="post: 36789" data-attributes="member: 539"><p>I think it's the inconsistency between tables that is maddening. EATPM is lovely, plays great and looks pretty good too. NGG looks terrible. How does one of the brightest, most colourful pins ever made look so dark and washed out (with dirty water presumably)? The lighting on the first couple of table packs was fantastic but the flasher effects (particularly on NGG) are back to PHOF standards. It's like playing a NGG where all the lighting is burnt out - there's barely any ambient light as it is and nothing from the game itself. Compare that to TotAN or Gorgar where the plastics, slingshots etc. spill light over the playfield. I dunno, was NGG half-finished or something? Was there supposed to be GI emulation that never got finished?</p><p></p><p>I understand what people say about getting your screen settings right before complaining about the lighting, but BK is wildly over-saturated and then NGG is precisely the opposite. Each table requires the player to adjust their tv differently to get the best out of the game. The iOS version of NGG is visually far superior to the PS3 one (and I guess the 360 one will be the same, should we ever see it)... and that seems wrong. It's also the second PHOF port (after BK) that has somehow gotten worse rather than better.</p><p></p><p>I've never seen the point of shadows in TPA. Their placement defies all logic (and the laws of physics) and they appear to be little more than black smudges on the playfield anyway. They just appear in random places on the playfield of TotAN for example. You simply don't get shadows like that on a pinball playfield. They are lit specifically to avoid that happening.</p><p></p><p>It's becoming increasingly hard to give FS my unquestioning support when they don't appear to apply any standards or guidelines or quality control to their releases, particularly on consoles. It looks increasingly amateurish. Is there really nobody there doing that quality control role? TZ had better be pretty great, to be honest.</p></blockquote><p></p>
[QUOTE="Fuseball, post: 36789, member: 539"] I think it's the inconsistency between tables that is maddening. EATPM is lovely, plays great and looks pretty good too. NGG looks terrible. How does one of the brightest, most colourful pins ever made look so dark and washed out (with dirty water presumably)? The lighting on the first couple of table packs was fantastic but the flasher effects (particularly on NGG) are back to PHOF standards. It's like playing a NGG where all the lighting is burnt out - there's barely any ambient light as it is and nothing from the game itself. Compare that to TotAN or Gorgar where the plastics, slingshots etc. spill light over the playfield. I dunno, was NGG half-finished or something? Was there supposed to be GI emulation that never got finished? I understand what people say about getting your screen settings right before complaining about the lighting, but BK is wildly over-saturated and then NGG is precisely the opposite. Each table requires the player to adjust their tv differently to get the best out of the game. The iOS version of NGG is visually far superior to the PS3 one (and I guess the 360 one will be the same, should we ever see it)... and that seems wrong. It's also the second PHOF port (after BK) that has somehow gotten worse rather than better. I've never seen the point of shadows in TPA. Their placement defies all logic (and the laws of physics) and they appear to be little more than black smudges on the playfield anyway. They just appear in random places on the playfield of TotAN for example. You simply don't get shadows like that on a pinball playfield. They are lit specifically to avoid that happening. It's becoming increasingly hard to give FS my unquestioning support when they don't appear to apply any standards or guidelines or quality control to their releases, particularly on consoles. It looks increasingly amateurish. Is there really nobody there doing that quality control role? TZ had better be pretty great, to be honest. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Elvira and Gofers just went LIVE !
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