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Elvis Pinball like you have never seen it before.. have a look
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<blockquote data-quote="shaderbytes" data-source="post: 239937" data-attributes="member: 2638"><p>Hi [MENTION=5961]MRZ999[/MENTION]</p><p></p><p>I added a toggle into the menu system now to enable/disable the vsync within Unity. It is enabled by default as before but now you can go disable it. I put this in specifically so you can test it and see if it resolves your issues? I was reading up a bit and it seems on occasions the request for vsync from within unity can go wrong , all depending on various factors. Since you do have a monitor with a higher refresh rate , perhaps there is a miscommunication between unity and the graphic driver.</p><p></p><p>We already know it is not working well with it on, so test switching it off first only and see if the game play is smooth. ( the frame rate will still fluctuate , but it should obviously not drop to where there is stutter in the game ) If this doesnt seem to help , while it is still off go into the native GPU settings and set it on and off in there and see what happens. </p><p></p><p>You can also let me know what happens if you toggle off some of the post effects like SSAO and dynamic shadows. If you hide the room and the cabinet it will also boost performance. I dont have any controls for the AA at the moment, I need to add some in because I think the current solution is rather expensive since its double AA. I will do that tmrw but if you have time again before I do another update to check the update above it would be nice.</p><p></p><p>The new file is on the same google drive link :</p><p></p><p><a href="https://drive.google.com/open?id=0B5GQag5iS_vzcHAtNS00SFlOc2s" target="_blank">https://drive.google.com/open?id=0B5GQag5iS_vzcHAtNS00SFlOc2s</a></p></blockquote><p></p>
[QUOTE="shaderbytes, post: 239937, member: 2638"] Hi [MENTION=5961]MRZ999[/MENTION] I added a toggle into the menu system now to enable/disable the vsync within Unity. It is enabled by default as before but now you can go disable it. I put this in specifically so you can test it and see if it resolves your issues? I was reading up a bit and it seems on occasions the request for vsync from within unity can go wrong , all depending on various factors. Since you do have a monitor with a higher refresh rate , perhaps there is a miscommunication between unity and the graphic driver. We already know it is not working well with it on, so test switching it off first only and see if the game play is smooth. ( the frame rate will still fluctuate , but it should obviously not drop to where there is stutter in the game ) If this doesnt seem to help , while it is still off go into the native GPU settings and set it on and off in there and see what happens. You can also let me know what happens if you toggle off some of the post effects like SSAO and dynamic shadows. If you hide the room and the cabinet it will also boost performance. I dont have any controls for the AA at the moment, I need to add some in because I think the current solution is rather expensive since its double AA. I will do that tmrw but if you have time again before I do another update to check the update above it would be nice. The new file is on the same google drive link : [url]https://drive.google.com/open?id=0B5GQag5iS_vzcHAtNS00SFlOc2s[/url] [/QUOTE]
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