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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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XBox 360
Farsight comes clean on issues with 360 platform
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<blockquote data-quote="Sean DonCarlos" data-source="post: 33360" data-attributes="member: 152"><p>Many (not all) of the bugs that afflict the mobile and PS3 versions do not affect the 360. I can play several games of Cirqus Voltaire without encountering any bugs, for example, whereas on my iPad 3 I'm constantly experiencing weirdness. I'm assuming this is because the development process is conducted on the 360, and the conversion process to other platforms is not perfect and sometimes introduces bugs.</p><p></p><p>Real pinball tables don't always work 100% either. I've had 2 balls dispense at once in Batman and a few other modern Sterns (thankfully correctable with a manual assist for the autoplunger). Scared Stiff's Leaper targets sometimes get stuck and constantly trigger, leading to unearned points, unearned Leaper Manias, and eventually an unearned extra ball. My local TZ sometimes can't identify the Powerball at first until you drop it in the Camera or the Piano. And so on and so forth.</p><p></p><p>Bottom line: At least on the 360 version, a TPA table is likely to have less wrong with it than the corresponding physical table, especially if you're playing at a location where pinball is not the foremost concern in the mind of the proprietor.</p><p></p><p>We were having a wonderful conversation earlier about the code-vs-data nature of DLC and why FarSight has to structure their DLC the way they do (and, as karl points out, the unfortunate side effect this has on the release schedule) and I was actually learning something new instead of dealing with a vortex of negativity. Can we please go back to that now?</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 33360, member: 152"] Many (not all) of the bugs that afflict the mobile and PS3 versions do not affect the 360. I can play several games of Cirqus Voltaire without encountering any bugs, for example, whereas on my iPad 3 I'm constantly experiencing weirdness. I'm assuming this is because the development process is conducted on the 360, and the conversion process to other platforms is not perfect and sometimes introduces bugs. Real pinball tables don't always work 100% either. I've had 2 balls dispense at once in Batman and a few other modern Sterns (thankfully correctable with a manual assist for the autoplunger). Scared Stiff's Leaper targets sometimes get stuck and constantly trigger, leading to unearned points, unearned Leaper Manias, and eventually an unearned extra ball. My local TZ sometimes can't identify the Powerball at first until you drop it in the Camera or the Piano. And so on and so forth. Bottom line: At least on the 360 version, a TPA table is likely to have less wrong with it than the corresponding physical table, especially if you're playing at a location where pinball is not the foremost concern in the mind of the proprietor. We were having a wonderful conversation earlier about the code-vs-data nature of DLC and why FarSight has to structure their DLC the way they do (and, as karl points out, the unfortunate side effect this has on the release schedule) and I was actually learning something new instead of dealing with a vortex of negativity. Can we please go back to that now? [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Farsight comes clean on issues with 360 platform
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