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FarSight official test. dept. Thread
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<blockquote data-quote="jaredmorgs" data-source="post: 36932" data-attributes="member: 459"><p><strong>Crate Multiball Bug</strong></p><p></p><p>You've probably already seen this one come through support@, Stephen. But I'll add it to this thread for tracking.</p><p></p><p><strong>Device</strong> </p><p></p><p>ASUS Transformer TF300T, JB, Stock Rom</p><p></p><p><strong>Bug Description</strong></p><p></p><p>When you shoot two balls into the crate within <1 second of each other, the two balls clatter/vibrate and award the crate jackpot multiple times.</p><p></p><p><strong>Reproducable</strong></p><p></p><p>100%</p><p></p><p><strong>Steps to reproduce</strong>:</p><ol> <li data-xf-list-type="ol">Start Crate multiball.</li> <li data-xf-list-type="ol">Cradle two balls on the flippers.</li> <li data-xf-list-type="ol">In quick succession, shoot both balls into The Crate.</li> <li data-xf-list-type="ol">Observe behavior.</li> </ol><p></p><p><strong>Actual behavior</strong></p><p></p><p>The balls make a clattering noise, and the crate jackpot is awarded over and over and over again. The timing of the award is the same frequency as the clattering of the balls in The Crate's ball trough.</p><p></p><p><strong>Expected behavior</strong></p><p></p><p>When the balls touch while in The Crate, the associated collision issues do not cause the virtual sensor to award multiple jackpots in error.</p><p></p><p><strong>Additional information</strong></p><p></p><p>I was talking to Mike Reitmeyer in the Pinball Arcade Forums, and the abridged log of that conversation is included below (hopefully it give QA a starting point for debugging:</p><p></p><p>(11:20:19 AM) jaredmorgs: That bug I'm talking about MikeReitmeyer relates to Android. </p><p>(11:20:19 AM) jaredmorgs: I had two balls sitting in the crate clattering away and triggering the crate jackpot over and over and over.</p><p>(11:20:33 AM) jaredmorgs: Would have got at least 20 jackpot awards from the bug</p><p>(11:21:10 AM) jaredmorgs: The balls were only ejected when (somehow) they "settled" down and the animation could complete.</p><p>(11:21:20 AM) MikeReitmeyer: Hard to say what the issue is until I can reproduce it.</p><p>(11:21:38 AM) jaredmorgs: I've been trying to replicate it again, but you know what happens when you try to replicate a bug.</p><p>(11:21:44 AM) jaredmorgs: You can NEVER do it.</p><p>(11:21:55 AM) MikeReitmeyer: yeah, thats the biggest issue I have</p><p>(11:22:05 AM) jaredmorgs: To replicate the issue, shoot two balls into the crate during Crate multiball.</p><p>(11:22:19 AM) jaredmorgs: you need to be able to get both balls in within seconds of each other</p><p>(11:22:40 AM) MikeReitmeyer: sounds like it could be a collision type issue</p><p>(11:22:44 AM) jaredmorgs: so they both sit in the crate trough activating the sensors</p><p>(11:22:50 AM) jaredmorgs: I think that could be it MikeReitmeyer</p><p>(11:23:08 AM) jaredmorgs: Or it could be how the virtual sensors are spaced in the trough and the popper chute</p><p>(11:23:52 AM) MikeReitmeyer: either, if it only happens if both balls go in at similar time it could be they are getting stuck in the </p><p>(11:25:06 AM) jaredmorgs: MikeReitmeyer: Can you manually place balls in the trough in developer mode to test the switch edges?</p><p>(11:25:39 AM) MikeReitmeyer: We have a few different tools. One is our ball control mode where we can move balls around</p><p>(11:25:57 AM) MikeReitmeyer: Another is a cannon that we can place ball(s) at locations and fire them off in directions at speeds we control</p><p>(11:26:06 AM) jaredmorgs: I was able to get the bug to occur twice in one game. Under the same two ball conditions. if that is any help MikeReitmeyer</p><p>(11:26:16 AM) MikeReitmeyer: And another is what we call a switch test, where we can move the ball from switch to switch to see if they set them.</p><p>(11:26:30 AM) MikeReitmeyer: And finally we have something for displaying all the switch numbers</p><p></p><p>(11:26:43 AM) jaredmorgs: Would be interesting to test how multiple balls in the trough behave using those methods MikeReitmeyer</p><p>(11:27:22 AM) MikeReitmeyer: The cannon is good for testing to make sure the ball doesn't go through stuff</p><p>(11:28:19 AM) jaredmorgs: should I raise that observation officially with support@</p><p>(11:28:35 AM) MikeReitmeyer: always a good idea to send to support, even if you post in forums</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 36932, member: 459"] [b]Crate Multiball Bug[/b] You've probably already seen this one come through support@, Stephen. But I'll add it to this thread for tracking. [B]Device[/B] ASUS Transformer TF300T, JB, Stock Rom [B]Bug Description[/B] When you shoot two balls into the crate within <1 second of each other, the two balls clatter/vibrate and award the crate jackpot multiple times. [B]Reproducable[/B] 100% [B]Steps to reproduce[/B]: [LIST=1] [*]Start Crate multiball. [*]Cradle two balls on the flippers. [*]In quick succession, shoot both balls into The Crate. [*]Observe behavior. [/LIST] [B]Actual behavior[/B] The balls make a clattering noise, and the crate jackpot is awarded over and over and over again. The timing of the award is the same frequency as the clattering of the balls in The Crate's ball trough. [B]Expected behavior[/B] When the balls touch while in The Crate, the associated collision issues do not cause the virtual sensor to award multiple jackpots in error. [B]Additional information[/B] I was talking to Mike Reitmeyer in the Pinball Arcade Forums, and the abridged log of that conversation is included below (hopefully it give QA a starting point for debugging: (11:20:19 AM) jaredmorgs: That bug I'm talking about MikeReitmeyer relates to Android. (11:20:19 AM) jaredmorgs: I had two balls sitting in the crate clattering away and triggering the crate jackpot over and over and over. (11:20:33 AM) jaredmorgs: Would have got at least 20 jackpot awards from the bug (11:21:10 AM) jaredmorgs: The balls were only ejected when (somehow) they "settled" down and the animation could complete. (11:21:20 AM) MikeReitmeyer: Hard to say what the issue is until I can reproduce it. (11:21:38 AM) jaredmorgs: I've been trying to replicate it again, but you know what happens when you try to replicate a bug. (11:21:44 AM) jaredmorgs: You can NEVER do it. (11:21:55 AM) MikeReitmeyer: yeah, thats the biggest issue I have (11:22:05 AM) jaredmorgs: To replicate the issue, shoot two balls into the crate during Crate multiball. (11:22:19 AM) jaredmorgs: you need to be able to get both balls in within seconds of each other (11:22:40 AM) MikeReitmeyer: sounds like it could be a collision type issue (11:22:44 AM) jaredmorgs: so they both sit in the crate trough activating the sensors (11:22:50 AM) jaredmorgs: I think that could be it MikeReitmeyer (11:23:08 AM) jaredmorgs: Or it could be how the virtual sensors are spaced in the trough and the popper chute (11:23:52 AM) MikeReitmeyer: either, if it only happens if both balls go in at similar time it could be they are getting stuck in the (11:25:06 AM) jaredmorgs: MikeReitmeyer: Can you manually place balls in the trough in developer mode to test the switch edges? (11:25:39 AM) MikeReitmeyer: We have a few different tools. One is our ball control mode where we can move balls around (11:25:57 AM) MikeReitmeyer: Another is a cannon that we can place ball(s) at locations and fire them off in directions at speeds we control (11:26:06 AM) jaredmorgs: I was able to get the bug to occur twice in one game. Under the same two ball conditions. if that is any help MikeReitmeyer (11:26:16 AM) MikeReitmeyer: And another is what we call a switch test, where we can move the ball from switch to switch to see if they set them. (11:26:30 AM) MikeReitmeyer: And finally we have something for displaying all the switch numbers (11:26:43 AM) jaredmorgs: Would be interesting to test how multiple balls in the trough behave using those methods MikeReitmeyer (11:27:22 AM) MikeReitmeyer: The cannon is good for testing to make sure the ball doesn't go through stuff (11:28:19 AM) jaredmorgs: should I raise that observation officially with support@ (11:28:35 AM) MikeReitmeyer: always a good idea to send to support, even if you post in forums [/QUOTE]
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FarSight official test. dept. Thread
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