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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Medieval Madness (1997)
FarSight, please don't fix the MM flipper gap "problem"
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<blockquote data-quote="David Smith" data-source="post: 11836" data-attributes="member: 57"><p>I've seen several complaints (mostly from the same couple of people, over and over again) about there being a "bug" in MM that the flippers are too far apart.</p><p></p><p>There's no bug. Even if the gap between the flippers in PA is wider than in the MM flyer, remember that photos from flyers are taken from prototype machines, which often undergo minor (and even major) tweaks by the time the game goes into production. Further, operators often change out the flippers and rubbers, so all machines in the field will vary on this count.</p><p></p><p>But most importantly:</p><p>1. The PA version feels just like a real MM machine in terms of difficulty. The gap certainly isn't a "canyon" as some have claimed. Like with all pinball games, keep the ball under control and the flipper gap isn't a real issue. Practice, practice, practice.</p><p>2. If anything, the PA games should err on the side of making the tables *more* difficult, not less. </p><p></p><p>A good game on PA can easily last 45 minutes or an hour, which is far too long and makes competing on the leaderboards a chore. I'd much prefer it if specials awarded a points award instead of an extra ball, to keep game times shorter. And for those who have complained about the outlanes on CV -- I think they're about right now. Before the change, games on CV were interminable; now, Join the Cirqus is a decent challenge, which it should be.</p><p></p><p>So: please, don't change the flippers in MM, and don't change the outlanes in CV. Thanks.</p></blockquote><p></p>
[QUOTE="David Smith, post: 11836, member: 57"] I've seen several complaints (mostly from the same couple of people, over and over again) about there being a "bug" in MM that the flippers are too far apart. There's no bug. Even if the gap between the flippers in PA is wider than in the MM flyer, remember that photos from flyers are taken from prototype machines, which often undergo minor (and even major) tweaks by the time the game goes into production. Further, operators often change out the flippers and rubbers, so all machines in the field will vary on this count. But most importantly: 1. The PA version feels just like a real MM machine in terms of difficulty. The gap certainly isn't a "canyon" as some have claimed. Like with all pinball games, keep the ball under control and the flipper gap isn't a real issue. Practice, practice, practice. 2. If anything, the PA games should err on the side of making the tables *more* difficult, not less. A good game on PA can easily last 45 minutes or an hour, which is far too long and makes competing on the leaderboards a chore. I'd much prefer it if specials awarded a points award instead of an extra ball, to keep game times shorter. And for those who have complained about the outlanes on CV -- I think they're about right now. Before the change, games on CV were interminable; now, Join the Cirqus is a decent challenge, which it should be. So: please, don't change the flippers in MM, and don't change the outlanes in CV. Thanks. [/QUOTE]
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FarSight, please don't fix the MM flipper gap "problem"
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