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<blockquote data-quote="PHDrawde" data-source="post: 136013" data-attributes="member: 3578"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> No, although based off some work I've read about with video game playing programs something like that might be possible on the PC version. Being a steam game would probably complicate this but a wrapper program could be made to run the game and handle input; the hard part would be knowing what was going on in the game. Anything relying on using some form of vision recognition would be too slow with how it would need to be implemented. The best way to do it would be a violation of the EULA; run it through a decompiler and sort through the assembly to figure out the parts of memory to monitor to know what the ball is doing and the state of the table in near perfect time. From that point it could be given a bit of starting pinball knowledge and a genetic algorithm could be developed so the program could "learn" how to play the tables. Something tells me the games would be very dull to watch since once it figured out a repeatable shot that scored anything it would probably do that forever. The first thing that comes to mind is the ramps on Scared Stiff. So I guess the answer to why not now that I've thought it out a little is that the process of making it would be unethical (if not illegal) and the end result would likely be an endless shot spammer that would be vary unfair to the players who are good enough to get the top score. Game playing is the domain I'm most interested in though, especially since there's been relatively little academic work done in non-perfect information games compared to perfect information games.</p></blockquote><p></p>
[QUOTE="PHDrawde, post: 136013, member: 3578"] :D No, although based off some work I've read about with video game playing programs something like that might be possible on the PC version. Being a steam game would probably complicate this but a wrapper program could be made to run the game and handle input; the hard part would be knowing what was going on in the game. Anything relying on using some form of vision recognition would be too slow with how it would need to be implemented. The best way to do it would be a violation of the EULA; run it through a decompiler and sort through the assembly to figure out the parts of memory to monitor to know what the ball is doing and the state of the table in near perfect time. From that point it could be given a bit of starting pinball knowledge and a genetic algorithm could be developed so the program could "learn" how to play the tables. Something tells me the games would be very dull to watch since once it figured out a repeatable shot that scored anything it would probably do that forever. The first thing that comes to mind is the ramps on Scared Stiff. So I guess the answer to why not now that I've thought it out a little is that the process of making it would be unethical (if not illegal) and the end result would likely be an endless shot spammer that would be vary unfair to the players who are good enough to get the top score. Game playing is the domain I'm most interested in though, especially since there's been relatively little academic work done in non-perfect information games compared to perfect information games. [/QUOTE]
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