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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Firepower (1980)
Firepower Tactics and Strategies
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<blockquote data-quote="vikingerik" data-source="post: 187113" data-attributes="member: 3745"><p>Was the kickback lit? It should be, that's always a higher priority than starting multiball.</p><p></p><p>And I bet the right-side drain was the ball that came out of the right lock. There's about a 50% chance that an eject from there drops right down that outlane if you don't nudge. I don't have a system for saving it but can do it by instinct most of the time.</p><p></p><p>As for the center, slap save. Harder to do on touch screens than with gamepad or keyboard input, but that's a critical skill across all TPA tables.</p><p></p><p>Yes, surviving the multiball start in Firepower is a challenging art in itself, but can be done with skill and experience.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 187113, member: 3745"] Was the kickback lit? It should be, that's always a higher priority than starting multiball. And I bet the right-side drain was the ball that came out of the right lock. There's about a 50% chance that an eject from there drops right down that outlane if you don't nudge. I don't have a system for saving it but can do it by instinct most of the time. As for the center, slap save. Harder to do on touch screens than with gamepad or keyboard input, but that's a critical skill across all TPA tables. Yes, surviving the multiball start in Firepower is a challenging art in itself, but can be done with skill and experience. [/QUOTE]
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