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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Firepower (1980)
Firepower Tactics and Strategies
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<blockquote data-quote="k88dad" data-source="post: 56950" data-attributes="member: 1506"><p>Firepower had a few firsts, including the right flipper changing the lit top lanes. It only switches in one direction, unlike more recent machines. Plan ahead to drop a launched ball into an unlit lane. Bonus multiplier can really up the scores on this one. Completing F-I-R-E past 5x bonus awards an extra ball.</p><p></p><p>Firepower has a fast feel to it. Play a few games just to get used to the reaction time required. Bouncing off of the six standup targets will send the ball back at you in a hurry.</p><p></p><p>The main goal in Firepower is to lock three balls and initiate multiball. You enable the locks by completing the six standup targets in the middle.</p><p></p><p><u>Advanced strategies</u></p><p></p><p>Competing FIRE and POWER scores points that increase each time it is accomplished. It also starts a <strong>mission</strong> that is competed by hitting one or more moving targets (watch for the lights.)</p><p></p><p>Firepower has an unusual <strong>jackpot</strong> during multiball. You have to relight the locks (again, with the six standup targets) and then re-lock <em>all three balls.</em> This is quite a challenge, but it pays off with 600,000 points (quite a lot for this machine.) Multiball will continue and this can be repeated ad infinitum (you wish.)</p></blockquote><p></p>
[QUOTE="k88dad, post: 56950, member: 1506"] Firepower had a few firsts, including the right flipper changing the lit top lanes. It only switches in one direction, unlike more recent machines. Plan ahead to drop a launched ball into an unlit lane. Bonus multiplier can really up the scores on this one. Completing F-I-R-E past 5x bonus awards an extra ball. Firepower has a fast feel to it. Play a few games just to get used to the reaction time required. Bouncing off of the six standup targets will send the ball back at you in a hurry. The main goal in Firepower is to lock three balls and initiate multiball. You enable the locks by completing the six standup targets in the middle. [U]Advanced strategies[/U] Competing FIRE and POWER scores points that increase each time it is accomplished. It also starts a [B]mission[/B] that is competed by hitting one or more moving targets (watch for the lights.) Firepower has an unusual [B]jackpot[/B] during multiball. You have to relight the locks (again, with the six standup targets) and then re-lock [I]all three balls.[/I] This is quite a challenge, but it pays off with 600,000 points (quite a lot for this machine.) Multiball will continue and this can be repeated ad infinitum (you wish.) [/QUOTE]
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Farsight Studios
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