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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
World Champion Soccer (1994)
First impressions WCS
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<blockquote data-quote="Slam23" data-source="post: 261851" data-attributes="member: 896"><p>Hi guys,</p><p>Well it seems that the iOS crowd got their present early for a change, and...it's a mixed bag. As far as I can see they have been able to recreate the table very faithfully in regards to license, just avoiding the "World Cup" trademarked name, hence the rebranding to World Champion Soccer, the new table logo on the back glass, and there are probably more differences, but I'm not that familiar with the table to spot them on the first couple of playthroughs. I would be very interested to hear if they changed anything in the DMD animations and call-outs. Ther have been a few moments in which black screens should have maybe shown something. I leave that to the table experts here on the forum. </p><p>I must say that my major gripe is with the tuning. I can live with shallow flippers and less ball control, that's a given on a Bally or Williams and that puts the focus rightly on skill. Some deadpassing and slight nudging fixes that right quick. I do have serious problems with the inability to make stationary shots to major targets. Ramps and orbit are doable but quite tight, but shooting the TV hole is near impossible from the left flipper from a controlled ball. Same goes for the Striker bonus hole right next to the Goal. The TV target is a major shot for starting MB and right now I've only discovered a backhand from the right flipper and moving shots from the left. They feel more like luck than skill. Getting EB's is very difficult with luck also determining the shot to the Striker hole, especially in the timed mode EB reward. Luckily the Goal area has the right balance of difficulty which makes scoring there very rewarding. Maybe scoring in the Final Match "wizard mode" if you can call it like that is too tough with 5 balls that continously get fed back on the playfield and obscure shot making. But let's give that a few extra chances before a final verdict. It should be hard for 500M, right? And getting beaten by a German squad is sadly a very familiar feeling for us Dutchies.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>With the frequency balls drain towards the right and left outlanes, keeping the Kickback lit is paramount and that makes Unlimited Kickback as Striker reward very valuable and even a bit overpowered with this tuning I think. </p><p>So there you have it, a first impression of a table that could have been very enjoyable and overall I think Farsight has done a great job to get this often requested table on menu with some license adjustments. It's the shot tuning that puts me off too much to really enjoy it. I love to hear from people that have experience with the real table to hear if Farsight got it right with this one!</p></blockquote><p></p>
[QUOTE="Slam23, post: 261851, member: 896"] Hi guys, Well it seems that the iOS crowd got their present early for a change, and...it's a mixed bag. As far as I can see they have been able to recreate the table very faithfully in regards to license, just avoiding the "World Cup" trademarked name, hence the rebranding to World Champion Soccer, the new table logo on the back glass, and there are probably more differences, but I'm not that familiar with the table to spot them on the first couple of playthroughs. I would be very interested to hear if they changed anything in the DMD animations and call-outs. Ther have been a few moments in which black screens should have maybe shown something. I leave that to the table experts here on the forum. I must say that my major gripe is with the tuning. I can live with shallow flippers and less ball control, that's a given on a Bally or Williams and that puts the focus rightly on skill. Some deadpassing and slight nudging fixes that right quick. I do have serious problems with the inability to make stationary shots to major targets. Ramps and orbit are doable but quite tight, but shooting the TV hole is near impossible from the left flipper from a controlled ball. Same goes for the Striker bonus hole right next to the Goal. The TV target is a major shot for starting MB and right now I've only discovered a backhand from the right flipper and moving shots from the left. They feel more like luck than skill. Getting EB's is very difficult with luck also determining the shot to the Striker hole, especially in the timed mode EB reward. Luckily the Goal area has the right balance of difficulty which makes scoring there very rewarding. Maybe scoring in the Final Match "wizard mode" if you can call it like that is too tough with 5 balls that continously get fed back on the playfield and obscure shot making. But let's give that a few extra chances before a final verdict. It should be hard for 500M, right? And getting beaten by a German squad is sadly a very familiar feeling for us Dutchies.... :) With the frequency balls drain towards the right and left outlanes, keeping the Kickback lit is paramount and that makes Unlimited Kickback as Striker reward very valuable and even a bit overpowered with this tuning I think. So there you have it, a first impression of a table that could have been very enjoyable and overall I think Farsight has done a great job to get this often requested table on menu with some license adjustments. It's the shot tuning that puts me off too much to really enjoy it. I love to hear from people that have experience with the real table to hear if Farsight got it right with this one! [/QUOTE]
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Farsight Studios
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World Champion Soccer (1994)
First impressions WCS
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