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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
The Getaway: High Speed II (1992)
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<blockquote data-quote="Zaphod77" data-source="post: 218613" data-attributes="member: 2101"><p>Well, the emulated machine is in good condition, so it would be expected to hit the saucer with great accuracy. and believe it or not it DOES miss sometimes.</p><p></p><p>It's also good enough condition to backhand the supercharger from a trap sometimes.</p><p></p><p>And yeah, replay is set to award a pointless credit. I'm not sure why, because in the grand scheme of things, one extra extra ball doesn't matter that much, if you have the skills to infinite. You can get around to redline mania again multiple times in one ball if you are skilled enough, and if so, you pwn the table. i'm not quite that good, so i "only" got 1 billion high score. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway it seems to me that the new multiball bug was their fix to the secret mania bug, by decoupling multiball start from the normal progress, which gets erased by secret mania, and instead switching it to a second tracker, that does up even during jackpots., regardless of what state secret mania left things in. it's also responsible for the run the red light display vanishing.</p><p></p><p>you lock two balls, then play secret mania, you will end up with no locks lit, but when you light green, and lock, you get multiball anyway.</p><p></p><p>The proper fix would have been to move the reset code around. the bug is caused by the fact that the after redline mania lock reset code runs when secret mania ends, and that shouldn't have been happening. it should have run only after redline mania.</p><p></p><p>Failing that, they should have made it so that while in multiball of any sort, the balls entering lock counter didn't go up</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 218613, member: 2101"] Well, the emulated machine is in good condition, so it would be expected to hit the saucer with great accuracy. and believe it or not it DOES miss sometimes. It's also good enough condition to backhand the supercharger from a trap sometimes. And yeah, replay is set to award a pointless credit. I'm not sure why, because in the grand scheme of things, one extra extra ball doesn't matter that much, if you have the skills to infinite. You can get around to redline mania again multiple times in one ball if you are skilled enough, and if so, you pwn the table. i'm not quite that good, so i "only" got 1 billion high score. :) Anyway it seems to me that the new multiball bug was their fix to the secret mania bug, by decoupling multiball start from the normal progress, which gets erased by secret mania, and instead switching it to a second tracker, that does up even during jackpots., regardless of what state secret mania left things in. it's also responsible for the run the red light display vanishing. you lock two balls, then play secret mania, you will end up with no locks lit, but when you light green, and lock, you get multiball anyway. The proper fix would have been to move the reset code around. the bug is caused by the fact that the after redline mania lock reset code runs when secret mania ends, and that shouldn't have been happening. it should have run only after redline mania. Failing that, they should have made it so that while in multiball of any sort, the balls entering lock counter didn't go up [/QUOTE]
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