Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
"First" impressions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mega" data-source="post: 193303" data-attributes="member: 53"><p>So far I love it. I played this table way more than any other IRL, and I find the difficulty and accuracy to be really good. I hate to use the word perfect, but yeah, it's just like I was there. The only things I would change have nothing to do with this table in particular, but more to do with TAF in general:</p><p></p><p>1. The sound. I am not sure the exact process that is used to extract the sound. I assume it's done totally digitally which should mean that we are getting the exact sounds bit-for-bit that were stored on the original ROMs. However, all the tables seem more tinny and scratchy than they do IRL. I am running TAF on Steam and my PC has an optical audio out to a Home Theatre quality sound system complete with powered subwoofer. So I should be getting a richer sound experience than I would playing the real table. But I distinctly remember more bass and bigger "thud" sounds coming from the arcade version I played so much (which luckily was in a small pizza place with very few games and had the sound cranked). So if the sound really is 100% of the original, then maybe the TAF sound engine should allow some tweaks. How about a smoothing option to remove some of the graininess of those original low-sample-rate voice-overs. And how about some kind of EQ or at least a bass boost to give that nice wallop/rumble for people with systems that can handle it. And while on this topic, we REALLY need a new knock sound. That sound was a physical noisemaker in the original tables, and the "click" we get in TAF is just not robust enough. Get someone with high-end microphones to really record that sound, and give us a full fidelity version, and maybe even make it a bit louder too so we can feel it a bit.</p><p></p><p>2. Lighting. I wish there were menu options to change the lighting. Again, playing the real table in a dimly lit room really adds to the experience when the lights are going nuts. I know on a screen it will never be the same, but if we could simulate a low light room, the game could add a little more light contrast and maybe add an optional "bloom" effect to the lights. I know it can be done because I've seen some video of the game that captures this pretty well. In fact, check out this video... even though the quality could be better, even the sound is bassier than when I play the TAF version (which in theory should be waaaay higher quality):</p><p></p><p>[MEDIA=youtube]PmnPmXlo9uY[/MEDIA]</p><p></p><p>Anyway, both of my wishes may not make everyone happy. I might not even want "low light" mode all the time. So both I would imagine to be optional. Things you can turn on/of or even adjust in the options.</p></blockquote><p></p>
[QUOTE="Mega, post: 193303, member: 53"] So far I love it. I played this table way more than any other IRL, and I find the difficulty and accuracy to be really good. I hate to use the word perfect, but yeah, it's just like I was there. The only things I would change have nothing to do with this table in particular, but more to do with TAF in general: 1. The sound. I am not sure the exact process that is used to extract the sound. I assume it's done totally digitally which should mean that we are getting the exact sounds bit-for-bit that were stored on the original ROMs. However, all the tables seem more tinny and scratchy than they do IRL. I am running TAF on Steam and my PC has an optical audio out to a Home Theatre quality sound system complete with powered subwoofer. So I should be getting a richer sound experience than I would playing the real table. But I distinctly remember more bass and bigger "thud" sounds coming from the arcade version I played so much (which luckily was in a small pizza place with very few games and had the sound cranked). So if the sound really is 100% of the original, then maybe the TAF sound engine should allow some tweaks. How about a smoothing option to remove some of the graininess of those original low-sample-rate voice-overs. And how about some kind of EQ or at least a bass boost to give that nice wallop/rumble for people with systems that can handle it. And while on this topic, we REALLY need a new knock sound. That sound was a physical noisemaker in the original tables, and the "click" we get in TAF is just not robust enough. Get someone with high-end microphones to really record that sound, and give us a full fidelity version, and maybe even make it a bit louder too so we can feel it a bit. 2. Lighting. I wish there were menu options to change the lighting. Again, playing the real table in a dimly lit room really adds to the experience when the lights are going nuts. I know on a screen it will never be the same, but if we could simulate a low light room, the game could add a little more light contrast and maybe add an optional "bloom" effect to the lights. I know it can be done because I've seen some video of the game that captures this pretty well. In fact, check out this video... even though the quality could be better, even the sound is bassier than when I play the TAF version (which in theory should be waaaay higher quality): [MEDIA=youtube]PmnPmXlo9uY[/MEDIA] Anyway, both of my wishes may not make everyone happy. I might not even want "low light" mode all the time. So both I would imagine to be optional. Things you can turn on/of or even adjust in the options. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
"First" impressions
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top