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Farsight Studios
Pinball Arcade Tables
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The Addams Family (1992)
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<blockquote data-quote="Zaphod77" data-source="post: 195038" data-attributes="member: 2101"><p>no ball save is needed, because there are two ways to guarantee a ball gets to a flipper. House balls are only possible on a plunge into the bumpers. The first ball saver at the start of every ball (as far as I know) was in T2, to combat the fact that a ball could drain SDTM after the skillshot, rebounding off the standups, into the other standups, and down the middle. it would very rarely do it more than once in a row, hence the ballsaver. Pinbot, on the other hand could really have used a ball saver, because the jets area is impossible to avoid by any means.</p><p></p><p>Way before then, F-14 Tomcat had a ball saver on the yagov kicker because it caused balls to jump the flippers sometimes. this ball saver is very exploitable, because it unlights the bonusx, letting you relight the bonusx extra ball again, and a large part of why extra balls are always disabled in tournaments. It also had a pity ball saver on ball three. This is better then a pity extra ball because you only get it if you need it, and if ball three is good, you don't take advantage of it. It allowed noobs to play longer, without lengthening the game of an expert. You know, F-14 Tomcat was way ahead of it's time. It deserves a spot in TPA. Ball saver? Guarantee that every plunged ball gets to a flipper? More than 3 ball multiball? Only thing it's missing is the autoplunger.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 195038, member: 2101"] no ball save is needed, because there are two ways to guarantee a ball gets to a flipper. House balls are only possible on a plunge into the bumpers. The first ball saver at the start of every ball (as far as I know) was in T2, to combat the fact that a ball could drain SDTM after the skillshot, rebounding off the standups, into the other standups, and down the middle. it would very rarely do it more than once in a row, hence the ballsaver. Pinbot, on the other hand could really have used a ball saver, because the jets area is impossible to avoid by any means. Way before then, F-14 Tomcat had a ball saver on the yagov kicker because it caused balls to jump the flippers sometimes. this ball saver is very exploitable, because it unlights the bonusx, letting you relight the bonusx extra ball again, and a large part of why extra balls are always disabled in tournaments. It also had a pity ball saver on ball three. This is better then a pity extra ball because you only get it if you need it, and if ball three is good, you don't take advantage of it. It allowed noobs to play longer, without lengthening the game of an expert. You know, F-14 Tomcat was way ahead of it's time. It deserves a spot in TPA. Ball saver? Guarantee that every plunged ball gets to a flipper? More than 3 ball multiball? Only thing it's missing is the autoplunger. [/QUOTE]
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