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The Arcade
Real Pinball
First Pinball machine with missions/stages
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<blockquote data-quote="Striker" data-source="post: 276884" data-attributes="member: 6694"><p>I think you're right about Pinbot. Journey to the sun is really hard, but it don't kick off a mode if and when you finally reach the sun. In my opinion I think it comes down to Banzai Run or Whirlwind. Pat Lawlor, father of the mission-based pin? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I found a similar discussion on Pinside. They framed the issue as which table had the first Wizard Mode. The debate centered around Whirlwind, Black Knight 2000 (RANSOM mode), Funhouse, Addams Family, and Pinbot. No love for Banzai Run. Pinbot's discussion was similar - yes, journey to the sun is tough, but so what? Steve Ritchie apparently claims on his web site that High Speed was the first wizard mode table, but no one agreed with him. (Ritchie thinks locking all the balls to start multi-ball = wizard mode. Ummm . . . no.)</p></blockquote><p></p>
[QUOTE="Striker, post: 276884, member: 6694"] I think you're right about Pinbot. Journey to the sun is really hard, but it don't kick off a mode if and when you finally reach the sun. In my opinion I think it comes down to Banzai Run or Whirlwind. Pat Lawlor, father of the mission-based pin? :) I found a similar discussion on Pinside. They framed the issue as which table had the first Wizard Mode. The debate centered around Whirlwind, Black Knight 2000 (RANSOM mode), Funhouse, Addams Family, and Pinbot. No love for Banzai Run. Pinbot's discussion was similar - yes, journey to the sun is tough, but so what? Steve Ritchie apparently claims on his web site that High Speed was the first wizard mode table, but no one agreed with him. (Ritchie thinks locking all the balls to start multi-ball = wizard mode. Ummm . . . no.) [/QUOTE]
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