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Farsight Studios
The Pinball Arcade / Farsight Studios
Flipper Friction needed: This can improve most/all tables
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<blockquote data-quote="robx46" data-source="post: 36937" data-attributes="member: 291"><p>NGG is a little better on all the platforms so far, but could still be better yet. The roll is slower, but the ball still doesn't pick up speed as gradually as it should, but it sure is better than EATPM. There really must be different people tweaking physics. Not sure how else to explain this, considering that obviously ball physics don't change from table to table IRL. Btw, I should mention that this flipper thing may not just affect cradled balls. It also seems to me that just a ball flying through the inlane rolls & jumps over the flipper maybe a little easier than it should, on these tables. Also it makes the ball harder to settle down on flippers, which is an issue people have complained about since day 1. Really, just this one issue could actually spill into a lot of other details that affect flipper physics, which in turn impacts overall gameplay. So on the surface, to some this might seem like a minor complaint, it might not be so minor.</p><p></p><p></p><p></p><p>That isn't true. If I take the rubber off the flippers on my real pins & let go of a cradled ball, the ball will roll just the same. Where this would be an issue is when the ball has some impact on something without rubber (hitting it, not sliding along it, since it would hit but the ball spin might not be affected since there is no "grab").</p><p>Rolling might be tamed just a little with rubber on the flipper, but again I think that could be a good thing.</p><p>At first I also thought about table pitch, but I really don't think that is the issue. too much pitch might worsen the issue, but it isn't the cause I don't think. As I said earlier, I even have this issue on Big Shot (where letting go of a cradled ball his the drain faster on iOS but actually seems good on android), yet its pretty obvious that Big Shot has a pretty slow slope similar to what you see in real life. the pitch on most tables seems OK, more or less. So whatever they are doing on android, I would hope they can do the same to iOS & the consoles & pc eventually.</p><p></p><p>I agree it would be great to have difficulty settings. Some tables are just too easy for me, even without a good nudge system on iOS (no front nudging & side nudging isn't exactly easy). Tables are even easier on PS3 for me, even with some flipper lag. Same with android, pretty easy. Or just for when I've mastered a table, it would be good to play it more, with more difficulty. There are even changes you can make to the roms that adjust the rules a bit, which can be interesting. Certainly one of the main things though for difficulty would & should be adjusting table pitch. I know they likely don't want to because of leaderboards, but I don't see why they can't disable them when not playing default settings.</p></blockquote><p></p>
[QUOTE="robx46, post: 36937, member: 291"] NGG is a little better on all the platforms so far, but could still be better yet. The roll is slower, but the ball still doesn't pick up speed as gradually as it should, but it sure is better than EATPM. There really must be different people tweaking physics. Not sure how else to explain this, considering that obviously ball physics don't change from table to table IRL. Btw, I should mention that this flipper thing may not just affect cradled balls. It also seems to me that just a ball flying through the inlane rolls & jumps over the flipper maybe a little easier than it should, on these tables. Also it makes the ball harder to settle down on flippers, which is an issue people have complained about since day 1. Really, just this one issue could actually spill into a lot of other details that affect flipper physics, which in turn impacts overall gameplay. So on the surface, to some this might seem like a minor complaint, it might not be so minor. That isn't true. If I take the rubber off the flippers on my real pins & let go of a cradled ball, the ball will roll just the same. Where this would be an issue is when the ball has some impact on something without rubber (hitting it, not sliding along it, since it would hit but the ball spin might not be affected since there is no "grab"). Rolling might be tamed just a little with rubber on the flipper, but again I think that could be a good thing. At first I also thought about table pitch, but I really don't think that is the issue. too much pitch might worsen the issue, but it isn't the cause I don't think. As I said earlier, I even have this issue on Big Shot (where letting go of a cradled ball his the drain faster on iOS but actually seems good on android), yet its pretty obvious that Big Shot has a pretty slow slope similar to what you see in real life. the pitch on most tables seems OK, more or less. So whatever they are doing on android, I would hope they can do the same to iOS & the consoles & pc eventually. I agree it would be great to have difficulty settings. Some tables are just too easy for me, even without a good nudge system on iOS (no front nudging & side nudging isn't exactly easy). Tables are even easier on PS3 for me, even with some flipper lag. Same with android, pretty easy. Or just for when I've mastered a table, it would be good to play it more, with more difficulty. There are even changes you can make to the roms that adjust the rules a bit, which can be interesting. Certainly one of the main things though for difficulty would & should be adjusting table pitch. I know they likely don't want to because of leaderboards, but I don't see why they can't disable them when not playing default settings. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Flipper Friction needed: This can improve most/all tables
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