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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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<blockquote data-quote="Animator_pin_fan" data-source="post: 32815" data-attributes="member: 96"><p>from the wiki page:</p><p>Input </p><p></p><p> Motion sensing (6 axes)</p><p> 2× Analog sticks (10-bit precision)</p><p> 2× Analog triggers</p><p> (L2, R2)</p><p> 6× Pressure sensitive buttons</p><p> (Triangle, Circle, Cross, Square, L1, R1)</p><p></p><p>"all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure sensitive and have 255 degrees of sensitivity."</p><p> </p><p>I actually didn't know that, but does it mean that they ARE analog or they offer analog support? Anyhow, the top shoulder buttons feel and respond very differently than the pressure sensitive bottom buttons.</p></blockquote><p></p>
[QUOTE="Animator_pin_fan, post: 32815, member: 96"] from the wiki page: Input Motion sensing (6 axes) 2× Analog sticks (10-bit precision) 2× Analog triggers (L2, R2) 6× Pressure sensitive buttons (Triangle, Circle, Cross, Square, L1, R1) "all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure sensitive and have 255 degrees of sensitivity." I actually didn't know that, but does it mean that they ARE analog or they offer analog support? Anyhow, the top shoulder buttons feel and respond very differently than the pressure sensitive bottom buttons. [/QUOTE]
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Flipper lag theory
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