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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Xenon (1980)
Flipper physics 3.0
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<blockquote data-quote="mpad" data-source="post: 209836" data-attributes="member: 4070"><p>actually if you do a drop or live catch in the real world it looks kinda like it suddly stuck to the flipper as well. so maybe it's just a bit too easy to perform in TPA. I am totally OK with that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>if you barely or very quickly hit the button a real flipper it doesn't make the full movement. TPA alway does (on my setup). so the timing could still be improoved. this would enable us to do a WEAK shot (looking at scared stiff wizard goal).</p></blockquote><p></p>
[QUOTE="mpad, post: 209836, member: 4070"] actually if you do a drop or live catch in the real world it looks kinda like it suddly stuck to the flipper as well. so maybe it's just a bit too easy to perform in TPA. I am totally OK with that :). if you barely or very quickly hit the button a real flipper it doesn't make the full movement. TPA alway does (on my setup). so the timing could still be improoved. this would enable us to do a WEAK shot (looking at scared stiff wizard goal). [/QUOTE]
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Farsight Studios
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Flipper physics 3.0
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