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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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<blockquote data-quote="Matt McIrvin" data-source="post: 20595" data-attributes="member: 590"><p>I recently saw something like this on Black Hole. A ball was locked in the capture hole on the upper level, but no new ball appeared at the plunger, and the game was therefore stuck in an unplayable state (with call attendant not working). What's potentially interesting is that, since you can see the locked ball in that case, I know that it <em>wasn't</em> that the locked ball somehow disappeared. It was there in the lock; the lock just didn't have the consequences it was supposed to.</p><p></p><p><strong>Edit:</strong> Unfortunately, I don't remember whether there was another ball locked in the lower-playfield captive hole, which might be relevant to the question of whether the problem was something like a ball missing from the trough.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 20595, member: 590"] I recently saw something like this on Black Hole. A ball was locked in the capture hole on the upper level, but no new ball appeared at the plunger, and the game was therefore stuck in an unplayable state (with call attendant not working). What's potentially interesting is that, since you can see the locked ball in that case, I know that it [I]wasn't[/I] that the locked ball somehow disappeared. It was there in the lock; the lock just didn't have the consequences it was supposed to. [B]Edit:[/B] Unfortunately, I don't remember whether there was another ball locked in the lower-playfield captive hole, which might be relevant to the question of whether the problem was something like a ball missing from the trough. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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