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Galactic Girl (Dominique, 2010)
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<blockquote data-quote="smbhax" data-source="post: 114051" data-attributes="member: 396"><p><img src="http://smbhax.com/stuff/131111_galactic_girl4_rules.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://smbhax.com/stuff/131111_galactic_girl5_quarters.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The retro cast-iron and black rubber inlane-free construction of the lower playfield, anchored by two massively powerful flippers, gives <em>Galactic Girl</em> the strong, smooth feeling of a steam locomotive, or of the oiled bolt-action .22 rifles that I was inexplicably allowed to use at summer camp as a kid. The playfield has been left unfinished to the extent that the ball, if falling slowly down the length of the playfield, will have its course gently guided by the grain of the wood. Some of the mechanisms on the playfield, such as the Playboy-logo pop bumper, were obviously scavenged from other machines, but others, such as the dark drop targets, have a distinctively unique hand-crafted look. There are a couple surprising mechanical tricks at the top of the playfield: the ball enters from a long swinging-in horizontal gate that snaps shut behind it, sealing off the plunger lane, and sometimes the wire gate along the left side of the top orbit opens, allowing the ball to zing all the way around the field very quickly, which can really take you by surprise if you aren't on your toes. The game is low-scoring, but even so I can't say I really got a grasp of the rules as the deadly lower playfield made for very quick ball times; I tried to study the notes painted on the playfield while my friend was playing, but the writing is a bit hard to make out, and the cryptic references to a "red saucer" (neither saucer I could see was the slightest bit red) had me feeling as though I was trapped in that <em>Hitchhiker's Guide to the Galaxy</em> chapter about "a blue button, marked 'red.'"</p><p></p><p>The credit handling was also unique to my experience: the card says "one quarter one ball," altered by pen to say "one quarter TWO ballS," and both are in fact correct: the first quarter gets you one ball, and the next quarter after that gets you two; I had wanted to purchase just two balls, one for me and one for my friend, but that is, in fact, impossible in the world of <em>Galactic Girl</em>, at least as presently configured. Also, sometimes the "Balls to Play" reel does not update when you put in the first quarter, and remains blank; if you then put in a second quarter, it may advance to "2," but you actually have three balls.</p></blockquote><p></p>
[QUOTE="smbhax, post: 114051, member: 396"] [img]http://smbhax.com/stuff/131111_galactic_girl4_rules.jpg[/img] [img]http://smbhax.com/stuff/131111_galactic_girl5_quarters.jpg[/img] The retro cast-iron and black rubber inlane-free construction of the lower playfield, anchored by two massively powerful flippers, gives [i]Galactic Girl[/i] the strong, smooth feeling of a steam locomotive, or of the oiled bolt-action .22 rifles that I was inexplicably allowed to use at summer camp as a kid. The playfield has been left unfinished to the extent that the ball, if falling slowly down the length of the playfield, will have its course gently guided by the grain of the wood. Some of the mechanisms on the playfield, such as the Playboy-logo pop bumper, were obviously scavenged from other machines, but others, such as the dark drop targets, have a distinctively unique hand-crafted look. There are a couple surprising mechanical tricks at the top of the playfield: the ball enters from a long swinging-in horizontal gate that snaps shut behind it, sealing off the plunger lane, and sometimes the wire gate along the left side of the top orbit opens, allowing the ball to zing all the way around the field very quickly, which can really take you by surprise if you aren't on your toes. The game is low-scoring, but even so I can't say I really got a grasp of the rules as the deadly lower playfield made for very quick ball times; I tried to study the notes painted on the playfield while my friend was playing, but the writing is a bit hard to make out, and the cryptic references to a "red saucer" (neither saucer I could see was the slightest bit red) had me feeling as though I was trapped in that [i]Hitchhiker's Guide to the Galaxy[/i] chapter about "a blue button, marked 'red.'" The credit handling was also unique to my experience: the card says "one quarter one ball," altered by pen to say "one quarter TWO ballS," and both are in fact correct: the first quarter gets you one ball, and the next quarter after that gets you two; I had wanted to purchase just two balls, one for me and one for my friend, but that is, in fact, impossible in the world of [i]Galactic Girl[/i], at least as presently configured. Also, sometimes the "Balls to Play" reel does not update when you put in the first quarter, and remains blank; if you then put in a second quarter, it may advance to "2," but you actually have three balls. [/QUOTE]
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Galactic Girl (Dominique, 2010)
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