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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Galaxy Note 10.1 / Mali 400 blurry textures
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<blockquote data-quote="Asure" data-source="post: 56120" data-attributes="member: 752"><p>As there's so many Mali-400 devices out there, like i suggested, an option to turn this filtering on/off in the menu could not be implemented then?</p><p>It would solve the problem for lots of end users.</p><p></p><p>There's millions and millions of Samsung devices out there with this chipset (Galaxy S2, S3, Note, Note2, Note 10.1.. and so much more..)</p><p></p><p>Sure, the newer Mali-6 series and PowerVR SGX 544 have this kind of filtering, but it will take a long time before there will be a significant installed-base for these new and unreleased device.</p><p></p><p>Right now, if i'm correct, only Tegra and perhaps the older (Galaxy series with SGX540 perhaps?) have true hardware anisotropic filters, but it's hard to find this kind of information for simple end users.</p><p>Vendors just say 'yeah it has openGL ES 2' but this does not mean the whole subset is supported.</p><p></p><p>It reminds me of the PC days when we had Nvidia, Ati, 3DFX.. and i think nvidia cheated on some benchmarks/games where filtering was really bad..</p><p></p><p></p><p>Don't get the North America One X, as it has the lesser Adreno-GPU which i can't find any info online of it having anisotropic filtering.</p></blockquote><p></p>
[QUOTE="Asure, post: 56120, member: 752"] As there's so many Mali-400 devices out there, like i suggested, an option to turn this filtering on/off in the menu could not be implemented then? It would solve the problem for lots of end users. There's millions and millions of Samsung devices out there with this chipset (Galaxy S2, S3, Note, Note2, Note 10.1.. and so much more..) Sure, the newer Mali-6 series and PowerVR SGX 544 have this kind of filtering, but it will take a long time before there will be a significant installed-base for these new and unreleased device. Right now, if i'm correct, only Tegra and perhaps the older (Galaxy series with SGX540 perhaps?) have true hardware anisotropic filters, but it's hard to find this kind of information for simple end users. Vendors just say 'yeah it has openGL ES 2' but this does not mean the whole subset is supported. It reminds me of the PC days when we had Nvidia, Ati, 3DFX.. and i think nvidia cheated on some benchmarks/games where filtering was really bad.. Don't get the North America One X, as it has the lesser Adreno-GPU which i can't find any info online of it having anisotropic filtering. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Galaxy Note 10.1 / Mali 400 blurry textures
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