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Gameprom - Pinball HD Wild West
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<blockquote data-quote="Jay" data-source="post: 260111" data-attributes="member: 504"><p>This was the first table from Gameprom, and one of the first games I ever got for my first iPhone. It featured all the traits that would become Gameprom staples: the bell triggering the start of "missions"; the flashing arrows directing you what to hit next; upper rollovers that trigger bonus multipliers; Outlane gates that can be set by hitting targets in the upper playfield; a ball trap that shoots out the ball in random directions toward targets; and a secondary playfield area.</p><p></p><p>The theming isn't anything revolutionary. The old west had been a popular subject for pinball machines from almost the beginning. That said, the theming is well done. I like the train track ramp that belts out a steam whistle. The secondary "bank" playfield has cleverly designed money bags for pop bumpers. And I really like the music, especially when going into multiball mode. Interestingly, the music has changed since the game was first released. Gameprom had apparently created the soundtrack on a Mac using Garage Band, because many of the riffs in the soundtrack (the banjo in particular) were pre-made loops in that program. I heard, however, that a pop band that had used that same loop in one of their songs forced Gameprom to alter their original soundtrack. I thought that was odd since they all got the music from public domain samples. Maybe that story is merely "fake news".</p><p></p><p>The only quibble with this table is, as usual, the physics. The ball is a bit too stiff and slaps against surfaces like a marble on wood. It needs a touch more rebound. Other than that, I still enjoy playing Gameprom's debut table.</p></blockquote><p></p>
[QUOTE="Jay, post: 260111, member: 504"] This was the first table from Gameprom, and one of the first games I ever got for my first iPhone. It featured all the traits that would become Gameprom staples: the bell triggering the start of "missions"; the flashing arrows directing you what to hit next; upper rollovers that trigger bonus multipliers; Outlane gates that can be set by hitting targets in the upper playfield; a ball trap that shoots out the ball in random directions toward targets; and a secondary playfield area. The theming isn't anything revolutionary. The old west had been a popular subject for pinball machines from almost the beginning. That said, the theming is well done. I like the train track ramp that belts out a steam whistle. The secondary "bank" playfield has cleverly designed money bags for pop bumpers. And I really like the music, especially when going into multiball mode. Interestingly, the music has changed since the game was first released. Gameprom had apparently created the soundtrack on a Mac using Garage Band, because many of the riffs in the soundtrack (the banjo in particular) were pre-made loops in that program. I heard, however, that a pop band that had used that same loop in one of their songs forced Gameprom to alter their original soundtrack. I thought that was odd since they all got the music from public domain samples. Maybe that story is merely "fake news". The only quibble with this table is, as usual, the physics. The ball is a bit too stiff and slaps against surfaces like a marble on wood. It needs a touch more rebound. Other than that, I still enjoy playing Gameprom's debut table. [/QUOTE]
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