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Farsight Studios
The Pinball Arcade / Farsight Studios
General Wish List Thread
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<blockquote data-quote="Shockman" data-source="post: 136058" data-attributes="member: 2943"><p>I spent some time looking for camera angle settings, yes, but did not look hard enough until you suggested they were there. In of all places 'Controls'. To me controls is the input to control the game, not settings. By this thinking everything should be in controls. However this is nice that the camera angles could be changed, but yes, now I have tried them and don't like any of them. Could you imagine watching someone playing a real table and seeing it as they would Pinball Arcade? It would be silly. It would be ass backwards. They would lean down in front when the ball is close (THIS is when you would be looking down, not busting your chin on the lock bar to quickly see a side view. Did these devs ever play a real pinball. They really did exist, they are not just making that up.. Then when the ball get up top you would see the silly player jump up and over the table and look down (THIS is when you would be seeing the side). Backwards.</p><p></p><p>Also eyes don't have a zoom which is what the camera switching otherwise seems to simulate. A static view is in my opinion needed to take silliness, on a couple of levels, out. A free camera would be easy to give in a static view. People don't tilt their head up to see the upper portion closer, just to see the upper portion. This same applies to a good size monitor, and the physics of the perception is there. Slightly enlarged, maybe. An angle change, sure. But zoomed in don't work for me.</p><p></p><p>It could be my graphics card which I have problems with nothing else with, but some elements look bad, low res, and have artifacts. Some of the plungers would look bad in a Nintendo 64.</p><p></p><p>Also the interface is sending me in circles because when I click quit the next thing I want to do is go back, but go back is go back to having to ask to quit again. Got to hit OK, no problem, I remember that program behavior, that it use to be used a lot. I'll get use to it. Now I got to hit back? OK and still back. Seriously. </p><p></p><p>Look, the game is great. I realize there comes a point where someone might be inclined to say good enough. I'll say it myself, but just because it isn't mine.</p></blockquote><p></p>
[QUOTE="Shockman, post: 136058, member: 2943"] I spent some time looking for camera angle settings, yes, but did not look hard enough until you suggested they were there. In of all places 'Controls'. To me controls is the input to control the game, not settings. By this thinking everything should be in controls. However this is nice that the camera angles could be changed, but yes, now I have tried them and don't like any of them. Could you imagine watching someone playing a real table and seeing it as they would Pinball Arcade? It would be silly. It would be ass backwards. They would lean down in front when the ball is close (THIS is when you would be looking down, not busting your chin on the lock bar to quickly see a side view. Did these devs ever play a real pinball. They really did exist, they are not just making that up.. Then when the ball get up top you would see the silly player jump up and over the table and look down (THIS is when you would be seeing the side). Backwards. Also eyes don't have a zoom which is what the camera switching otherwise seems to simulate. A static view is in my opinion needed to take silliness, on a couple of levels, out. A free camera would be easy to give in a static view. People don't tilt their head up to see the upper portion closer, just to see the upper portion. This same applies to a good size monitor, and the physics of the perception is there. Slightly enlarged, maybe. An angle change, sure. But zoomed in don't work for me. It could be my graphics card which I have problems with nothing else with, but some elements look bad, low res, and have artifacts. Some of the plungers would look bad in a Nintendo 64. Also the interface is sending me in circles because when I click quit the next thing I want to do is go back, but go back is go back to having to ask to quit again. Got to hit OK, no problem, I remember that program behavior, that it use to be used a lot. I'll get use to it. Now I got to hit back? OK and still back. Seriously. Look, the game is great. I realize there comes a point where someone might be inclined to say good enough. I'll say it myself, but just because it isn't mine. [/QUOTE]
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