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<blockquote data-quote="EldarOfSuburbia" data-source="post: 264691" data-attributes="member: 4106"><p>One thing I didn't even mention was the playfield multiplier, which can be gotten up to 6x playfield scoring.</p><p></p><p>That sound great in principle, but in practice:</p><p></p><p>1. If you choose to go for the middle PKE skill shot (which will light both multiplier standups), it means potentially missing out on any skill shot award, and definitely missing out on the more lucrative flipper skill shot awards (+10% or PKE Frenzy). Making the rollover skill shot is difficult - probably 33% of the time. Making the flipper skill shot, especially the right loop, is a breeze and should be 100%. Maybe do this if you're getting near PKE Frenzy on your Ghosts total, or you're about to start Stay Puft or We Came We Saw... (is this multiplied?)? You still get the underlying +10% score after all.</p><p></p><p>2. On the other hand, there's trying to use the left captive balls to get the standups lit, and that's fraught with danger and... I'm not entirely 100% certain if it's working properly or not, and you have to go through it twice to get the 2x and 3x lamps lit, and by the time you've got 2x lit, hit the 2x standup, then got 3x lit, the 2x scoring window will have closed.</p><p></p><p>3. You still have to hit those darned standups, and one or both can be instant STDM drains if you hit them at the right/wrong angle.</p><p></p><p>Playfield multipliers are one of those things I'll gladly accept if it happens to come along (most likely from a Tobin's award), but I'm not going to go after them obsessively. It's not like Dr Who where a single easy shot will ramp up the multiplier, or Dr Dude or Party Zone where all I need to do is get multiball. Going for them is either going to eschew a bigger, better award; or is a waste of time and potentially dangerous.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 264691, member: 4106"] One thing I didn't even mention was the playfield multiplier, which can be gotten up to 6x playfield scoring. That sound great in principle, but in practice: 1. If you choose to go for the middle PKE skill shot (which will light both multiplier standups), it means potentially missing out on any skill shot award, and definitely missing out on the more lucrative flipper skill shot awards (+10% or PKE Frenzy). Making the rollover skill shot is difficult - probably 33% of the time. Making the flipper skill shot, especially the right loop, is a breeze and should be 100%. Maybe do this if you're getting near PKE Frenzy on your Ghosts total, or you're about to start Stay Puft or We Came We Saw... (is this multiplied?)? You still get the underlying +10% score after all. 2. On the other hand, there's trying to use the left captive balls to get the standups lit, and that's fraught with danger and... I'm not entirely 100% certain if it's working properly or not, and you have to go through it twice to get the 2x and 3x lamps lit, and by the time you've got 2x lit, hit the 2x standup, then got 3x lit, the 2x scoring window will have closed. 3. You still have to hit those darned standups, and one or both can be instant STDM drains if you hit them at the right/wrong angle. Playfield multipliers are one of those things I'll gladly accept if it happens to come along (most likely from a Tobin's award), but I'm not going to go after them obsessively. It's not like Dr Who where a single easy shot will ramp up the multiplier, or Dr Dude or Party Zone where all I need to do is get multiball. Going for them is either going to eschew a bigger, better award; or is a waste of time and potentially dangerous. [/QUOTE]
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