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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
High Speed (1986)
High Speed impressions
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<blockquote data-quote="Shaneus" data-source="post: 143497" data-attributes="member: 204"><p>Glad I'm not alone on that one. Even found that when quitting the table (but not the game) and going back into it made a difference. I'm really baffled by it.</p><p></p><p></p><p></p><p>Yeah, but I don't know where the increased difficulty should come from, whether it's flipper strength, tighter ramp entry or both. For instance, several times (not in the same game) the ball went up the ramp and into the hideout spots by banking it from the rightmost red light target. No machine setup could possibly allow that kind of action... so maybe ramp steepness (as a variable, not as a graphical thing) needs to be increased. Would account for (apparent, I guess) upper-flipper power and seemingly easily landed shots.</p><p></p><p>But doesn't account for the times when a full plunge barely makes it around the ramp, though.</p><p></p><p></p><p>Subjective to a point. I'd have no problem if the virtual table was setup (not in rules but in physical setup like angles and such) to be easier than usual, but when seeing scores on the leaderboards 10 times that of my best score on my own machine, something definitely needs to be tweaked to bring it more into line with real-life scores. You may say it's easy because it's easy in TPA. But seeing scores 5 times what a professional would get on a real-life table after only a few games means that something's not quite right. Scores we're seeing in HS now should only be achievable by those who can pull off the nearly-impossible, like completing LitZ or Atlantis multiple times in one game of TZ/RBION respectively.</p><p></p><p>So yeah, it's a fast and fun game, but only the TPA version is easy. In reality, High Speed is legitimately one of the hardest games you'll play.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 143497, member: 204"] Glad I'm not alone on that one. Even found that when quitting the table (but not the game) and going back into it made a difference. I'm really baffled by it. Yeah, but I don't know where the increased difficulty should come from, whether it's flipper strength, tighter ramp entry or both. For instance, several times (not in the same game) the ball went up the ramp and into the hideout spots by banking it from the rightmost red light target. No machine setup could possibly allow that kind of action... so maybe ramp steepness (as a variable, not as a graphical thing) needs to be increased. Would account for (apparent, I guess) upper-flipper power and seemingly easily landed shots. But doesn't account for the times when a full plunge barely makes it around the ramp, though. Subjective to a point. I'd have no problem if the virtual table was setup (not in rules but in physical setup like angles and such) to be easier than usual, but when seeing scores on the leaderboards 10 times that of my best score on my own machine, something definitely needs to be tweaked to bring it more into line with real-life scores. You may say it's easy because it's easy in TPA. But seeing scores 5 times what a professional would get on a real-life table after only a few games means that something's not quite right. Scores we're seeing in HS now should only be achievable by those who can pull off the nearly-impossible, like completing LitZ or Atlantis multiple times in one game of TZ/RBION respectively. So yeah, it's a fast and fun game, but only the TPA version is easy. In reality, High Speed is legitimately one of the hardest games you'll play. [/QUOTE]
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