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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
High Speed (1986)
High Speed impressions
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<blockquote data-quote="Shaneus" data-source="post: 143908" data-attributes="member: 204"><p>The physical machine itself has aged incredibly well. It's just the virtual one allows for easier nudging (my home machine is a ***** to try and get a good shove on) and the ball gets too much speed along some of the ramps/lanes. I've even had a case where the ball went so fast it went up the inlane of the right flipper and into the upper ramp shot. There's no way that's even close to possible IRL.</p><p></p><p>I suspect some surfaces might be too slick or frictionless in the game to make it a more realistic challenge. And yeah, the hideout kickouts are definitely far too easy for ball trapping. The upper flipper is *way* too powerful, too... a mistimed shot on a real machine would mean the ball only goes part-way up the upper ramp, but the virtual version means if you hit the ramp regardless of angle, you'll pretty much always make it.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 143908, member: 204"] The physical machine itself has aged incredibly well. It's just the virtual one allows for easier nudging (my home machine is a ***** to try and get a good shove on) and the ball gets too much speed along some of the ramps/lanes. I've even had a case where the ball went so fast it went up the inlane of the right flipper and into the upper ramp shot. There's no way that's even close to possible IRL. I suspect some surfaces might be too slick or frictionless in the game to make it a more realistic challenge. And yeah, the hideout kickouts are definitely far too easy for ball trapping. The upper flipper is *way* too powerful, too... a mistimed shot on a real machine would mean the ball only goes part-way up the upper ramp, but the virtual version means if you hit the ramp regardless of angle, you'll pretty much always make it. [/QUOTE]
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