Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Higher Quality AA For Nvidia Cards [Guide]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Just Some Guy" data-source="post: 113185" data-attributes="member: 671"><p>High quality anti-aliasing should not be blurring the image.</p><p></p><p>You are mistaken: <a href="http://www.nvidia.com/object/coverage-sampled-aa.html" target="_blank">http://www.nvidia.com/object/coverage-sampled-aa.html</a></p><p></p><p>This is common when people enable SGSSAA without using the correct compatibility bits - <em>then</em> it will blur the image considerably. Enabling SGSSAA should not significantly blur the image.</p><p></p><ol> <li data-xf-list-type="ol"><a href="http://www.abload.de/img/noaaxxrta.png" target="_blank">No Anti-aliasing</a></li> <li data-xf-list-type="ol"><a href="http://www.abload.de/img/32xcsaatraa1erm9.png" target="_blank">32x CSAA (8xMSAA+24 coverage samples)</a></li> <li data-xf-list-type="ol"><a href="http://www.abload.de/img/8xsgssaa5buy1.png" target="_blank">8x SGSSAA</a></li> <li data-xf-list-type="ol"><a href="http://www.abload.de/img/0x000000c1o0pwt.png" target="_blank">8x SGSSAA + Compatibility Bits (0x000000C1)</a></li> <li data-xf-list-type="ol"><a href="http://www.abload.de/img/nopp0x000000c1chqxj.png" target="_blank">8x SGSSAA + Compatibility Bits with post-processing disabled</a></li> </ol><p></p><p>Note the significant blurring and slight darkening of the table art in #3. This is <em>not</em> how supersampling is supposed to look.</p><p>The compatibility bits (#4) eliminate the blurring on most of the table objects, but the main art is still blurred significantly.</p><p>#5 shows that disabling post-processing eliminates the blur you get when enabling SGSSAA - the table art is just as sharp here as the MSAA and NoAA examples. This is how the table should look in #4 as well, but there is a conflict between SGSSAA and the post-processing option. Maybe someone will be able to find compatibility bits that works around this, but I tried about 20 variations last night and couldn't find anything better than 0x000000C1. In some respects 0x000300C1 was slightly better, but in others, it was worse. (slight darkening of the table art again)</p><p> </p><p>The Nvidia drivers automatically adjust LOD Bias to the appropriate setting for the level of supersampling used. Even forcing -3.000 does nothing for the table graphics.</p></blockquote><p></p>
[QUOTE="Just Some Guy, post: 113185, member: 671"] High quality anti-aliasing should not be blurring the image. You are mistaken: [url]http://www.nvidia.com/object/coverage-sampled-aa.html[/url] This is common when people enable SGSSAA without using the correct compatibility bits - [i]then[/i] it will blur the image considerably. Enabling SGSSAA should not significantly blur the image. [list=1] [*][url=http://www.abload.de/img/noaaxxrta.png]No Anti-aliasing[/url] [*][url=http://www.abload.de/img/32xcsaatraa1erm9.png]32x CSAA (8xMSAA+24 coverage samples)[/url] [*][url=http://www.abload.de/img/8xsgssaa5buy1.png]8x SGSSAA[/url] [*][url=http://www.abload.de/img/0x000000c1o0pwt.png]8x SGSSAA + Compatibility Bits (0x000000C1)[/url] [*][url=http://www.abload.de/img/nopp0x000000c1chqxj.png]8x SGSSAA + Compatibility Bits with post-processing disabled[/url] [/list] Note the significant blurring and slight darkening of the table art in #3. This is [i]not[/i] how supersampling is supposed to look. The compatibility bits (#4) eliminate the blurring on most of the table objects, but the main art is still blurred significantly. #5 shows that disabling post-processing eliminates the blur you get when enabling SGSSAA - the table art is just as sharp here as the MSAA and NoAA examples. This is how the table should look in #4 as well, but there is a conflict between SGSSAA and the post-processing option. Maybe someone will be able to find compatibility bits that works around this, but I tried about 20 variations last night and couldn't find anything better than 0x000000C1. In some respects 0x000300C1 was slightly better, but in others, it was worse. (slight darkening of the table art again) The Nvidia drivers automatically adjust LOD Bias to the appropriate setting for the level of supersampling used. Even forcing -3.000 does nothing for the table graphics. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Higher Quality AA For Nvidia Cards [Guide]
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top