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Farsight Studios
The Pinball Arcade / Farsight Studios
How can I improve my Pinball skills?
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<blockquote data-quote="Richard B" data-source="post: 15615" data-attributes="member: 306"><p>Whenever I play a new pinball, there are several things I look for, that are common among all tables.</p><p>1. Skill shot - very easy way to get extra points right off the bat. Some, such as TOM and STTNG, allow you to select a specific feature and plunge to get that feature, but most reward you for plunging at a specific strength. These are extremely easy to figure out and memorize. </p><p>2. Extra Ball - Most tables award extra balls for reaching certain conditions. Find out what you have to do, and do it! This is the easiest way to lengthen your games, and thus your scores. </p><p>3. Missions - most modern tables, particularly those after 1992, have features, or "missions", where you can earn major points by hitting certain targets and areas. Find out what you have to hit to activate these missions (most often it's a sink hole or saucer), and what you have to do to re-light it following the missions. Most machines do a good job telling you what you need to do for a specific mission, so that isn't much of an issue. </p><p>4. Multiball - Most machines have a multiball mode, with many having several. Find out how to get them. Even though it is tough to keep all those balls in play, they worth a lot of points, especially if you can activate it while in a mission. </p><p>5. Combos - Most modern machines reward you for hitting a series of shots, usually ramps, loops, and orbits, rapidly, without hitting any other targets. This is an easy way to rack up big points. Some machines, like Funhouse and STTNG, have specific combos that are worth huge points. Learn them and nail them, as they are often worth more than anything else on the table, save completing the Wizard Mode.</p><p>6. Common features - there are many features that have become standardized, such as rollovers to increase multipliers. Then there is the old adage - if in doubt, shoot for what is flashing, or what the machine tells you to shoot for. There are exceptions to this (see Tommy), but generally, this is good advice.</p></blockquote><p></p>
[QUOTE="Richard B, post: 15615, member: 306"] Whenever I play a new pinball, there are several things I look for, that are common among all tables. 1. Skill shot - very easy way to get extra points right off the bat. Some, such as TOM and STTNG, allow you to select a specific feature and plunge to get that feature, but most reward you for plunging at a specific strength. These are extremely easy to figure out and memorize. 2. Extra Ball - Most tables award extra balls for reaching certain conditions. Find out what you have to do, and do it! This is the easiest way to lengthen your games, and thus your scores. 3. Missions - most modern tables, particularly those after 1992, have features, or "missions", where you can earn major points by hitting certain targets and areas. Find out what you have to hit to activate these missions (most often it's a sink hole or saucer), and what you have to do to re-light it following the missions. Most machines do a good job telling you what you need to do for a specific mission, so that isn't much of an issue. 4. Multiball - Most machines have a multiball mode, with many having several. Find out how to get them. Even though it is tough to keep all those balls in play, they worth a lot of points, especially if you can activate it while in a mission. 5. Combos - Most modern machines reward you for hitting a series of shots, usually ramps, loops, and orbits, rapidly, without hitting any other targets. This is an easy way to rack up big points. Some machines, like Funhouse and STTNG, have specific combos that are worth huge points. Learn them and nail them, as they are often worth more than anything else on the table, save completing the Wizard Mode. 6. Common features - there are many features that have become standardized, such as rollovers to increase multipliers. Then there is the old adage - if in doubt, shoot for what is flashing, or what the machine tells you to shoot for. There are exceptions to this (see Tommy), but generally, this is good advice. [/QUOTE]
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