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How do you relight the blast hole?
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<blockquote data-quote="Tarek Oberdieck" data-source="post: 223903" data-attributes="member: 5136"><p>There are several ways of collecting a Blast. Each time you collect a Blast at the Blast Targets, you are awarded the current Blast Value, which starts at 1M and goes up by some odd amount (208,430) with each Bumper hit to a max of 10M. The most common way to light the Blast Targets by dropping a ball into the Blast/Wheel Hole or hitting the Magic Standup. Shooting the Left Loop lights the Blast Targets for a short time. Hitting them awards 2x the Blast Value. Shooting Bridge Out on the Right Ramp lights the Blast Targets for a short time, and hitting them awards 3x the Blast Value. </p><p> <strong>You can also score a Super Blast by shooting either the Left Loop ("Fire in the hole!") or Bridge Out on the Right Ramp, and then the Blast/Wheel Hole</strong>. This awards 5M the first time, 10M the second, and 15M afterwards. It also collects anything else that is lit at the Blast Hole. If Big Blast is lit, hitting the Blast Targets awards 5x the Blast Value. The flasher light in front of the Blast Targets will flash when Big Blast is lit. Note that you are always awarded one BLAST, regardless of the multiplier applied to the Blast Value. Blasts also work as a counter award, like Robots and Hitchhikers in TZ: Flying Rocks is lit at 3, EB is lit at between 5 and 14 (reflexes), Special is lit between 17 and 34 (reflexes), Flying Rocks at 40, EB lit at 50, Flying Rocks again at 60 and 80. Are there more after 80? </p><p></p><p>source: <a href="http://www.ipdb.org/rulesheets/1972/ROADSHOW.HTM#Blasts" target="_blank">http://www.ipdb.org/rulesheets/1972/ROADSHOW.HTM#Blasts</a></p></blockquote><p></p>
[QUOTE="Tarek Oberdieck, post: 223903, member: 5136"] There are several ways of collecting a Blast. Each time you collect a Blast at the Blast Targets, you are awarded the current Blast Value, which starts at 1M and goes up by some odd amount (208,430) with each Bumper hit to a max of 10M. The most common way to light the Blast Targets by dropping a ball into the Blast/Wheel Hole or hitting the Magic Standup. Shooting the Left Loop lights the Blast Targets for a short time. Hitting them awards 2x the Blast Value. Shooting Bridge Out on the Right Ramp lights the Blast Targets for a short time, and hitting them awards 3x the Blast Value. [B]You can also score a Super Blast by shooting either the Left Loop ("Fire in the hole!") or Bridge Out on the Right Ramp, and then the Blast/Wheel Hole[/B]. This awards 5M the first time, 10M the second, and 15M afterwards. It also collects anything else that is lit at the Blast Hole. If Big Blast is lit, hitting the Blast Targets awards 5x the Blast Value. The flasher light in front of the Blast Targets will flash when Big Blast is lit. Note that you are always awarded one BLAST, regardless of the multiplier applied to the Blast Value. Blasts also work as a counter award, like Robots and Hitchhikers in TZ: Flying Rocks is lit at 3, EB is lit at between 5 and 14 (reflexes), Special is lit between 17 and 34 (reflexes), Flying Rocks at 40, EB lit at 50, Flying Rocks again at 60 and 80. Are there more after 80? source: [URL]http://www.ipdb.org/rulesheets/1972/ROADSHOW.HTM#Blasts[/URL] [/QUOTE]
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