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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
I'm in a Medieval Madness scoring rut!
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<blockquote data-quote="shutyertrap" data-source="post: 17480" data-attributes="member: 134"><p>Seeing as how I'm playing against your guy's scores, I thought I'd post here instead of the general MM forum. Anyways...</p><p></p><p>I'm kinda playing MM the same way over and over again, which is producing okay scores, but not outstanding scores. Was wondering how you peeps play it.</p><p></p><p>Here's how my typical game goes...</p><p></p><p>1. I try to destroy 2 castles before concentrating on anything else. I want that extra ball from that. I can catch and control the ball with my right flipper fairly easily (but almost never with my left) and hit the castle probably 90% of the time.</p><p></p><p>2. Next I try to load up at least 2 'madness' categories before shooting for Merlin. I'm not very accurate when shooting for him, so I tend to just try and load up as much as I can before I randomly land the ball in there. Again, I just have a real hard time catching and controlling the ball on the left flipper. Any tricks guys?</p><p></p><p>3. I also never shoot for lighting trolls on purpose, but hopefully they're lit when I do get multiball madness, cause those bastards are drain monsters and I need all the balls I can get!</p><p></p><p>4. The catapult is usually my last target I attempt to complete, but once I get the feel for it, I pretty much just shoot it over and over. That being said, I've only ever gotten Barnyard Multiball once.</p><p></p><p>5. At this point in my game, I'm typically on my 2nd or 3rd ball. Enough random shots have been made that Castle Multiball will usually be right around the corner, as is the 28 mil extra ball. If I can get the castle multiball extra ball too, I'll wind up with a score in the 60-80 million range. Ideally I'll hit royal madness and NOT lose my ball on that (though that's usually what happens) so that I can get madness multiballs going again. But really this is where I seem to be plateauing.</p><p></p><p>6. The only thing that really seems to have made the difference between my 60-80 mil scores and my 160+ scores is my multiplier. Both times I've hit my high scores were because I had a multiplier of like 60, which happened during a multiball orgy at the jets. Without that, my score goes nowhere.</p><p></p><p>So there it is. Do you guys have a pattern of play for the table, a particular shot that cranks up the score more than anything else? And am I the only one that has an issue with catching on the left flipper? With the right, if it comes down anywhere from the right side of the table, I just hold the flipper up and it bounces once, twice, and then it's still. If the ball comes off the left habitrail, I just hold the left flipper and the ball gently rolls over to the right. If the ball is coming from anywhere on the left side and I hold the left flipper up, it bounces all the way over the slingshot and it's 50/50 if it's gonna go to the outlane or inlane. That's why usually I just hot fire hoping for either the joust lane or the dragon ramp. Not a good way to play.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 17480, member: 134"] Seeing as how I'm playing against your guy's scores, I thought I'd post here instead of the general MM forum. Anyways... I'm kinda playing MM the same way over and over again, which is producing okay scores, but not outstanding scores. Was wondering how you peeps play it. Here's how my typical game goes... 1. I try to destroy 2 castles before concentrating on anything else. I want that extra ball from that. I can catch and control the ball with my right flipper fairly easily (but almost never with my left) and hit the castle probably 90% of the time. 2. Next I try to load up at least 2 'madness' categories before shooting for Merlin. I'm not very accurate when shooting for him, so I tend to just try and load up as much as I can before I randomly land the ball in there. Again, I just have a real hard time catching and controlling the ball on the left flipper. Any tricks guys? 3. I also never shoot for lighting trolls on purpose, but hopefully they're lit when I do get multiball madness, cause those bastards are drain monsters and I need all the balls I can get! 4. The catapult is usually my last target I attempt to complete, but once I get the feel for it, I pretty much just shoot it over and over. That being said, I've only ever gotten Barnyard Multiball once. 5. At this point in my game, I'm typically on my 2nd or 3rd ball. Enough random shots have been made that Castle Multiball will usually be right around the corner, as is the 28 mil extra ball. If I can get the castle multiball extra ball too, I'll wind up with a score in the 60-80 million range. Ideally I'll hit royal madness and NOT lose my ball on that (though that's usually what happens) so that I can get madness multiballs going again. But really this is where I seem to be plateauing. 6. The only thing that really seems to have made the difference between my 60-80 mil scores and my 160+ scores is my multiplier. Both times I've hit my high scores were because I had a multiplier of like 60, which happened during a multiball orgy at the jets. Without that, my score goes nowhere. So there it is. Do you guys have a pattern of play for the table, a particular shot that cranks up the score more than anything else? And am I the only one that has an issue with catching on the left flipper? With the right, if it comes down anywhere from the right side of the table, I just hold the flipper up and it bounces once, twice, and then it's still. If the ball comes off the left habitrail, I just hold the left flipper and the ball gently rolls over to the right. If the ball is coming from anywhere on the left side and I hold the left flipper up, it bounces all the way over the slingshot and it's 50/50 if it's gonna go to the outlane or inlane. That's why usually I just hot fire hoping for either the joust lane or the dragon ramp. Not a good way to play. [/QUOTE]
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I'm in a Medieval Madness scoring rut!
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