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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Whirlwind (1990)
Inconsistency with real table: Plunging the 3-Toll side ramp
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<blockquote data-quote="clembo2021" data-source="post: 83584" data-attributes="member: 2326"><p>I just wanted to point out that the plunger on this game is kinda jacked up. Normally there's 3 general plunges available. You can plunge the targets (skill shot), you can soft plunge to go straight to the flippers, or you can try to plunge the green orbit above the 3-Toll side ramp (this may only work on certain machines). There's not enough power on a real machine to plunge all the way up that ramp. Keith Elwin has pulled it off by slamming the plunger (so he doesn't pull back on the plunger at all, he actually "punches" the plunger in with his palm), but it's not a normal thing that can be pulled off easily by full plunging like you can in TPA.</p><p></p><p>The reason why I don't like this "bug" is that it makes starting Multiball way too easy. Starting isn't exceedingly hard normally, but being able to plunge the multiball start is just stupid easy. I really hope they can tone down the power and/or the angle of the plunger so it works as it normally does. Plunging the green orbit gives you a CHANCE to go for the 3-toll ramp, but it takes more skill than just an easy full plunge with no flipper action.</p></blockquote><p></p>
[QUOTE="clembo2021, post: 83584, member: 2326"] I just wanted to point out that the plunger on this game is kinda jacked up. Normally there's 3 general plunges available. You can plunge the targets (skill shot), you can soft plunge to go straight to the flippers, or you can try to plunge the green orbit above the 3-Toll side ramp (this may only work on certain machines). There's not enough power on a real machine to plunge all the way up that ramp. Keith Elwin has pulled it off by slamming the plunger (so he doesn't pull back on the plunger at all, he actually "punches" the plunger in with his palm), but it's not a normal thing that can be pulled off easily by full plunging like you can in TPA. The reason why I don't like this "bug" is that it makes starting Multiball way too easy. Starting isn't exceedingly hard normally, but being able to plunge the multiball start is just stupid easy. I really hope they can tone down the power and/or the angle of the plunger so it works as it normally does. Plunging the green orbit gives you a CHANCE to go for the 3-toll ramp, but it takes more skill than just an easy full plunge with no flipper action. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Whirlwind (1990)
Inconsistency with real table: Plunging the 3-Toll side ramp
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