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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Monster Bash (1998)
Ingame strategy : what do you do in this case ?
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<blockquote data-quote="Sean DonCarlos" data-source="post: 17949" data-attributes="member: 152"><p>If Mosh Pit Multiball is up soon on the spinner, get it lit, start Bride, then start Mosh Pit. Throw a ball through the spinner once to add a ball as an insurance policy against Mosh Pit ending prematurely, then complete Bride and wail on the 3X Bride Complete ramp shots. Since you've already completed Bride at least once before (to get to Monsters of Rock), each ramp will be worth at least 1.8M. Timers are stopped during multiball, so you have your leisure to take nice aimed shots at the ramps. You can also throw balls into the Frank ramp to work on a Mosh Super Jackpot, but after the ramp closes, I wouldn't try for the second Super Jackpot and risk exiting Mosh Pit.</p><p></p><p>If Mosh Pit is not nearby, I'd play Creature, Wolfman and/or Bride, depending on which shots you can make reliably. These three monsters don't require you to hit standup targets and put the ball out of control, so they are safest. Creature is the highest-scoring points-wise (up to 15M per round base value; I think it goes up with each saxophone collection). In several of the PAPA videos of MB, the commentators mention playing an all-Creature strategy as a viable option if you just need a moderate number of points safely and aren't interested in trying to really light up the table.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 17949, member: 152"] If Mosh Pit Multiball is up soon on the spinner, get it lit, start Bride, then start Mosh Pit. Throw a ball through the spinner once to add a ball as an insurance policy against Mosh Pit ending prematurely, then complete Bride and wail on the 3X Bride Complete ramp shots. Since you've already completed Bride at least once before (to get to Monsters of Rock), each ramp will be worth at least 1.8M. Timers are stopped during multiball, so you have your leisure to take nice aimed shots at the ramps. You can also throw balls into the Frank ramp to work on a Mosh Super Jackpot, but after the ramp closes, I wouldn't try for the second Super Jackpot and risk exiting Mosh Pit. If Mosh Pit is not nearby, I'd play Creature, Wolfman and/or Bride, depending on which shots you can make reliably. These three monsters don't require you to hit standup targets and put the ball out of control, so they are safest. Creature is the highest-scoring points-wise (up to 15M per round base value; I think it goes up with each saxophone collection). In several of the PAPA videos of MB, the commentators mention playing an all-Creature strategy as a viable option if you just need a moderate number of points safely and aren't interested in trying to really light up the table. [/QUOTE]
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Farsight Studios
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Ingame strategy : what do you do in this case ?
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