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Farsight Studios
Pinball Arcade Tables
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<blockquote data-quote="shutyertrap" data-source="post: 247669" data-attributes="member: 134"><p>Yep.</p><p></p><p>I mentioned this in the beta. My best guess has always been that there is some filter/algorithm FarSight uses for dynamic lighting that picks up on hot spots light should bounce off of. Problem is, it doesn't take into consideration the source of that light or the material the object is made of. When dynamic lighting was first introduced, coin doors used to glow like this as if they were lit. Certain plastics also looked lit from above when they should have been opaque and lit underneath. If I'm not mistaken, art department needs to do a custom pass on these type of things and this one slipped past them. Which is unfortunate, as FarSight's art department is notorious for how long it takes them to fix a bug after a table has been released (witness the BONUS insert on Genie).</p><p></p><p>The part that gripes me the most, is how little light certain elements that should reflect light don't. Bart in Cactus Canyon or the fighter in Champion Pub should be visible from the spill of nearby light, but instead are black holes for light. Again though, this would require an art pass apparently.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 247669, member: 134"] Yep. I mentioned this in the beta. My best guess has always been that there is some filter/algorithm FarSight uses for dynamic lighting that picks up on hot spots light should bounce off of. Problem is, it doesn't take into consideration the source of that light or the material the object is made of. When dynamic lighting was first introduced, coin doors used to glow like this as if they were lit. Certain plastics also looked lit from above when they should have been opaque and lit underneath. If I'm not mistaken, art department needs to do a custom pass on these type of things and this one slipped past them. Which is unfortunate, as FarSight's art department is notorious for how long it takes them to fix a bug after a table has been released (witness the BONUS insert on Genie). The part that gripes me the most, is how little light certain elements that should reflect light don't. Bart in Cactus Canyon or the fighter in Champion Pub should be visible from the spill of nearby light, but instead are black holes for light. Again though, this would require an art pass apparently. [/QUOTE]
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