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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
iOS VER 1.1.2 Bugs
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<blockquote data-quote="Sean DonCarlos" data-source="post: 8945" data-attributes="member: 152"><p><strong>Cirqus Voltaire:</strong></p><ul> <li data-xf-list-type="ul">The music sometimes fades out for 10 to 15 seconds, usually after a great deal of activity (and therefore sound production) has occurred on the table. I experienced this in V1.1.1 as well.</li> <li data-xf-list-type="ul">Striking the right wall of the table in the vicinity of the jet bumpers sometimes launches the ball off the table. There is no message or anything when this happens, and a ball is immediately auto-plunged to replace it.</li> <li data-xf-list-type="ul">Neon Multiball sometimes starts with 2 balls loaded in the plunger lane, neither of which can escape. Occasionally, tapping the extreme lower-right corner (where the plunger would be) will cause one of the balls to make it out of the plunger lane, and the other ball will auto-plunge normally at that point. Highwire Multiball and the Ringmaster Multiballs appear to be working fine so far (but I only occasionally had problems before).</li> <li data-xf-list-type="ul">My iPad 3 (WiFi only, 64GB, iOS 5.1.1, all other apps forced closed) seems to be able to run with the post-processing on, but at a small cost in frame rate and occasional stuttering if a big light show is going on. I do not seem to be experiencing the extreme slowdown reported by some users.</li> </ul><p></p><p></p><p>From what I remember of the real table, it was never supposed to close the gate via striking the bumpers on the lower level. It's been a very long time since I've seen a real Black Hole, though.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 8945, member: 152"] [B]Cirqus Voltaire:[/B] [LIST] [*]The music sometimes fades out for 10 to 15 seconds, usually after a great deal of activity (and therefore sound production) has occurred on the table. I experienced this in V1.1.1 as well. [*]Striking the right wall of the table in the vicinity of the jet bumpers sometimes launches the ball off the table. There is no message or anything when this happens, and a ball is immediately auto-plunged to replace it. [*]Neon Multiball sometimes starts with 2 balls loaded in the plunger lane, neither of which can escape. Occasionally, tapping the extreme lower-right corner (where the plunger would be) will cause one of the balls to make it out of the plunger lane, and the other ball will auto-plunge normally at that point. Highwire Multiball and the Ringmaster Multiballs appear to be working fine so far (but I only occasionally had problems before). [*]My iPad 3 (WiFi only, 64GB, iOS 5.1.1, all other apps forced closed) seems to be able to run with the post-processing on, but at a small cost in frame rate and occasional stuttering if a big light show is going on. I do not seem to be experiencing the extreme slowdown reported by some users. [/LIST] From what I remember of the real table, it was never supposed to close the gate via striking the bumpers on the lower level. It's been a very long time since I've seen a real Black Hole, though. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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iOS VER 1.1.2 Bugs
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