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Farsight Studios
The Pinball Arcade / Farsight Studios
Is TPA alone enough for you, or are you also buying into Zen’s Williams app?
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<blockquote data-quote="meanpinball" data-source="post: 292876" data-attributes="member: 7881"><p>It's ironic that playing FX3 has made me more aware of the deficiencies of FX3 as well as of TPA.</p><p></p><p>For example, on the new TPA Star Trek, the side ramp shot for warp is so easy, it allows for a ton of shots that should roll back to be completed anyway. I was able to rack up very high scores just making this shot over and over again. It was weird watching the ball lose momentum then continue up the ramp anyway.</p><p></p><p>The actual table is so much more difficult they are literally two different tables. The ball on the real table travels much faster, and every shot is leagues more difficult. It almost feels like you're playing on a miniature table, especially compared to oversized tables as STTNG.</p><p></p><p>Both are fun, but farsigh is either not testing games thoroughly before release, or they don't have the resources to actually correct these types of problems? I will say sound quality seems to have been improved significantly this time around.</p><p></p><p>As far as RedTed, it's very difficult to hit the center grill? from the left flipper with the ball at rest. It defaults to the lane shot between red and ted. There are still significant problems with the physics on FX3. </p><p></p><p>Playing fishtales and redted on fx3, it seems it defaults to ball spin preventing completion of ramp shots more often than not. In other words, FX3 has overcompensated making these shots "too hard" whereas they are clearly too easy on TPA. </p><p></p><p>TPA is characterized by a "floaty" ball feel reminiscent of an air hockey game, whereas FX3 overemphasizes loss of momentum from ball spin and resistance traveling across and along wood grain. They've gone too far in the opposite direction it seems. </p><p></p><p>FX3 does a better job capturing the actual sound of flipper action though, and generally has better sound quality overall. Neither game IMO actually feels like playing an actual table. It's too bad that a new, different and in some ways, slightly better iteration of virtual pinball leaves me more discerning, and therefore less able to enjoy both apps!</p></blockquote><p></p>
[QUOTE="meanpinball, post: 292876, member: 7881"] It's ironic that playing FX3 has made me more aware of the deficiencies of FX3 as well as of TPA. For example, on the new TPA Star Trek, the side ramp shot for warp is so easy, it allows for a ton of shots that should roll back to be completed anyway. I was able to rack up very high scores just making this shot over and over again. It was weird watching the ball lose momentum then continue up the ramp anyway. The actual table is so much more difficult they are literally two different tables. The ball on the real table travels much faster, and every shot is leagues more difficult. It almost feels like you're playing on a miniature table, especially compared to oversized tables as STTNG. Both are fun, but farsigh is either not testing games thoroughly before release, or they don't have the resources to actually correct these types of problems? I will say sound quality seems to have been improved significantly this time around. As far as RedTed, it's very difficult to hit the center grill? from the left flipper with the ball at rest. It defaults to the lane shot between red and ted. There are still significant problems with the physics on FX3. Playing fishtales and redted on fx3, it seems it defaults to ball spin preventing completion of ramp shots more often than not. In other words, FX3 has overcompensated making these shots "too hard" whereas they are clearly too easy on TPA. TPA is characterized by a "floaty" ball feel reminiscent of an air hockey game, whereas FX3 overemphasizes loss of momentum from ball spin and resistance traveling across and along wood grain. They've gone too far in the opposite direction it seems. FX3 does a better job capturing the actual sound of flipper action though, and generally has better sound quality overall. Neither game IMO actually feels like playing an actual table. It's too bad that a new, different and in some ways, slightly better iteration of virtual pinball leaves me more discerning, and therefore less able to enjoy both apps! [/QUOTE]
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Is TPA alone enough for you, or are you also buying into Zen’s Williams app?
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