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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="Klopek" data-source="post: 101687" data-attributes="member: 423"><p>It's noted somewhere in the beta forum that the frame rate is directly tied to the speed of the game play. The frame rate has now been locked to 60fps. Previously, if you ran the game with a 120Hz output, the game would run twice as fast than it should. Likewise, if your system cannot maintain 60fps then your game will play in slow motion. This is likely what you're experiencing as you increase the resolution of the game.</p><p></p><p>I'm not sure if you have access to an Intel Graphics control panel to try and tweak a few bits. You could try turning off post-processing in-game to see if that helps - or alternatively perhaps the release version will have additional graphical options. Even if they fix the issue which ties game play to the frame rate, you'll still want to try and hit 60fps or higher. This doesn't sound like you're going to be able to have much success with the DX11 version unless it also comes with some serious optimisations that are not present in the current beta.</p></blockquote><p></p>
[QUOTE="Klopek, post: 101687, member: 423"] It's noted somewhere in the beta forum that the frame rate is directly tied to the speed of the game play. The frame rate has now been locked to 60fps. Previously, if you ran the game with a 120Hz output, the game would run twice as fast than it should. Likewise, if your system cannot maintain 60fps then your game will play in slow motion. This is likely what you're experiencing as you increase the resolution of the game. I'm not sure if you have access to an Intel Graphics control panel to try and tweak a few bits. You could try turning off post-processing in-game to see if that helps - or alternatively perhaps the release version will have additional graphical options. Even if they fix the issue which ties game play to the frame rate, you'll still want to try and hit 60fps or higher. This doesn't sound like you're going to be able to have much success with the DX11 version unless it also comes with some serious optimisations that are not present in the current beta. [/QUOTE]
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