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Farsight Studios
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Last Action Hero (1993)
LAH Strategy thread
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<blockquote data-quote="Slam23" data-source="post: 238314" data-attributes="member: 896"><p>- Catch Dynamite Mode hole releases on right flipper, 4 out of 5 times it will go up a bit in the lane, trip the rollover and light the hole briefly again for another mode, quite easily one-timed. This works nicely for LAH and World Premiere. Stacking modes and then activitating Super Crane is a nice way of playing and finishing modes and collecting lit EB.</p><p>- A Dynamite Mode hole release can also be safely deadpassed from the right to left flipper, for example in the mode where you add-a-ball with Captured Ball hits (I believe "Going to the Movies" mode). It's safer to hit the right side one with the left flipper than in reverse. </p><p>- During LAH MB, try to get balls into the bumper area, this will extend the mode greatly. </p><p>- I don't mess around a lot with the C-R-A-N-E targets in single ball play, too much drains and that "danger bar" that resets the whole bank if you miss is quite the deterrent too. Nicely implemented though!</p><p>- Concur with the Captain about the Smart Missile. </p><p>- Also concur about those Gottlieb-y Insta-catch flippers, although a couple of catched balls will trickle over the edge if you don't pay attention. </p><p></p><p>Open issues:</p><p>- A dependable shot to the Wildcard/EB hole at the right side: I can't hit it with a trapped ball from the left, and it's very hard with a rolling ball. I often get it by chance in MB or a ricochet from slingshots and/or CRANE targets. It's not possible to hit from the right flipper. </p><p>- How do EB's work exactly? I would think that because after every World Premiere, "Light Extra Ball" is available again, it's potentially limitless. I have had up to 2 extra balls (one from passing 220M), but never more. I'm quite certain I did collect a third one after those two, but it didn't show up. Later on in the game, I also thought I collected another one straight from a the lit hole, but it didn't seem to show up. Is there a limit?</p><p>- When you lock your second Crane ball, the first one is released: is the table supposed to do that? It simultaneously auto-plunges a second ball, effectively giving you a 2 ball MB at that point. It doesn't get confused when one ball drains, normal play continues as usual, so it seems it is supposed to work this way. I read in the instructions that you are supposed to be able to lock 2 balls but also states that they can be virtual locks.</p></blockquote><p></p>
[QUOTE="Slam23, post: 238314, member: 896"] - Catch Dynamite Mode hole releases on right flipper, 4 out of 5 times it will go up a bit in the lane, trip the rollover and light the hole briefly again for another mode, quite easily one-timed. This works nicely for LAH and World Premiere. Stacking modes and then activitating Super Crane is a nice way of playing and finishing modes and collecting lit EB. - A Dynamite Mode hole release can also be safely deadpassed from the right to left flipper, for example in the mode where you add-a-ball with Captured Ball hits (I believe "Going to the Movies" mode). It's safer to hit the right side one with the left flipper than in reverse. - During LAH MB, try to get balls into the bumper area, this will extend the mode greatly. - I don't mess around a lot with the C-R-A-N-E targets in single ball play, too much drains and that "danger bar" that resets the whole bank if you miss is quite the deterrent too. Nicely implemented though! - Concur with the Captain about the Smart Missile. - Also concur about those Gottlieb-y Insta-catch flippers, although a couple of catched balls will trickle over the edge if you don't pay attention. Open issues: - A dependable shot to the Wildcard/EB hole at the right side: I can't hit it with a trapped ball from the left, and it's very hard with a rolling ball. I often get it by chance in MB or a ricochet from slingshots and/or CRANE targets. It's not possible to hit from the right flipper. - How do EB's work exactly? I would think that because after every World Premiere, "Light Extra Ball" is available again, it's potentially limitless. I have had up to 2 extra balls (one from passing 220M), but never more. I'm quite certain I did collect a third one after those two, but it didn't show up. Later on in the game, I also thought I collected another one straight from a the lit hole, but it didn't seem to show up. Is there a limit? - When you lock your second Crane ball, the first one is released: is the table supposed to do that? It simultaneously auto-plunges a second ball, effectively giving you a 2 ball MB at that point. It doesn't get confused when one ball drains, normal play continues as usual, so it seems it is supposed to work this way. I read in the instructions that you are supposed to be able to lock 2 balls but also states that they can be virtual locks. [/QUOTE]
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