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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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XBox 360
Lighting
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<blockquote data-quote="superballs" data-source="post: 29039" data-attributes="member: 341"><p>Things have to be done differently when you are dealing with full 3D polygonal tables as opposed to pre-rendered environments. Especially on limited hardware like the mobile devices. Though, I guess they aren't going to be struggling to keep up with almost 7 year old hardware for very long.</p><p></p><p>Edit:</p><p></p><p>I'm impressed with how the lighting works in the lighting sim, what I would like to be able to do is plunge a ball (non interactively but with bumpers and such active) and see it move down the table with random lights pulsing and the GI going from bright to dim.</p></blockquote><p></p>
[QUOTE="superballs, post: 29039, member: 341"] Things have to be done differently when you are dealing with full 3D polygonal tables as opposed to pre-rendered environments. Especially on limited hardware like the mobile devices. Though, I guess they aren't going to be struggling to keep up with almost 7 year old hardware for very long. Edit: I'm impressed with how the lighting works in the lighting sim, what I would like to be able to do is plunge a ball (non interactively but with bumpers and such active) and see it move down the table with random lights pulsing and the GI going from bright to dim. [/QUOTE]
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