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Farsight Studios
Pinball Arcade Tables
Stern Pinball Arcade Tables
Ghostbusters (2016)
Lights Out @ GhostBusters (but also having a lot of fun) & missing feature?
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<blockquote data-quote="Icepagoda" data-source="post: 264037" data-attributes="member: 4518"><p>There are two "screaming" events on the real table depending on the code. I assume that the bug is triggered at the end of Spooked Librarian when she screams after the final shot is made in the mode (and maybe only when the last shot is the library sinkhole itself as I've not had it happen in any other manner yet). The other screaming ghost mode is the scare feature when you hit a sinkhole (not usually during an active mode), the machine goes completely dark and then the ghost screams loudly and resumes play. I've not had that happen to me on the Xbox version yet, so I don't know if that event is turned on for the rom set they used (just like how Mustang never uses the diverter ramp).</p></blockquote><p></p>
[QUOTE="Icepagoda, post: 264037, member: 4518"] There are two "screaming" events on the real table depending on the code. I assume that the bug is triggered at the end of Spooked Librarian when she screams after the final shot is made in the mode (and maybe only when the last shot is the library sinkhole itself as I've not had it happen in any other manner yet). The other screaming ghost mode is the scare feature when you hit a sinkhole (not usually during an active mode), the machine goes completely dark and then the ghost screams loudly and resumes play. I've not had that happen to me on the Xbox version yet, so I don't know if that event is turned on for the rom set they used (just like how Mustang never uses the diverter ramp). [/QUOTE]
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Ghostbusters (2016)
Lights Out @ GhostBusters (but also having a lot of fun) & missing feature?
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