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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
List any Zaccaria Pinball bugs/issues you still run into on PC
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<blockquote data-quote="shutyertrap" data-source="post: 285320" data-attributes="member: 134"><p>I have played actual Zaccaria tables, and the flippers are indeed underpowered. What I took for floaty physics and odd angles the ball was coming off flippers at, was in fact how those tables played. Actually I'll be specific, it's how Pinball Champ and Pool Champion played. I've played Farfalla and Locomotion years back, but don't recall their behavior. </p><p></p><p>Besides turning off the dust particles, you can also turn off the glass reflection. I have not experienced the ball sticking to the end of the flipper or flying off the table yet. I've certainly the flying ball in TPA, CV specifically. </p><p></p><p>I can explain the camera jump in the launch view. If you've ever played in some of the other camera views other than Camera 1, you'll see that they'll track and move with the ball. What you are witnessing here is the camera being centered on the ball as it is waiting to be sent to the launch lane, and once it is the camera jumps over to recenter on it. So it's less a bug and more a quirk of their camera views. There was a legitimate bug on one table where the ball fell right out the bottom of the table, and the camera tracked with it as it rolled down the floor! Thankfully that is now fixed.</p><p></p><p>I see what you mean with the plunger mechanism. That is a true graphical bug. The metal housing and the plunger rod are not graphically locked to each other, so one shifts out of place on a nudge. </p><p></p><p>The UI is overstuffed and has way too many button pushes to start and exit a game. You should have seen the old version though, yikes! At least it works with my controller. SPA still is a busted mess of a UI on Steam, and stands out more so because they did a better UI for the Switch. Magic Pixel uses the exact same UI on the Switch as it does for Steam.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 285320, member: 134"] I have played actual Zaccaria tables, and the flippers are indeed underpowered. What I took for floaty physics and odd angles the ball was coming off flippers at, was in fact how those tables played. Actually I'll be specific, it's how Pinball Champ and Pool Champion played. I've played Farfalla and Locomotion years back, but don't recall their behavior. Besides turning off the dust particles, you can also turn off the glass reflection. I have not experienced the ball sticking to the end of the flipper or flying off the table yet. I've certainly the flying ball in TPA, CV specifically. I can explain the camera jump in the launch view. If you've ever played in some of the other camera views other than Camera 1, you'll see that they'll track and move with the ball. What you are witnessing here is the camera being centered on the ball as it is waiting to be sent to the launch lane, and once it is the camera jumps over to recenter on it. So it's less a bug and more a quirk of their camera views. There was a legitimate bug on one table where the ball fell right out the bottom of the table, and the camera tracked with it as it rolled down the floor! Thankfully that is now fixed. I see what you mean with the plunger mechanism. That is a true graphical bug. The metal housing and the plunger rod are not graphically locked to each other, so one shifts out of place on a nudge. The UI is overstuffed and has way too many button pushes to start and exit a game. You should have seen the old version though, yikes! At least it works with my controller. SPA still is a busted mess of a UI on Steam, and stands out more so because they did a better UI for the Switch. Magic Pixel uses the exact same UI on the Switch as it does for Steam. [/QUOTE]
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