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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="Pinballwiz45b" data-source="post: 281537" data-attributes="member: 1051"><p>Removing the following:</p><p></p><p><strong>Black Knight 2000:</strong></p><p></p><p><strong><span style="color: #800080">Something about the wheel lighting sequence throws me off. It seems that one particular sequence goes at a split second before going to another sequence (lightning to image of Black Knight, then back).</span></strong></p><p></p><p>Probably an audio emulation issue that won't get resolved unless audio is used from the game's ROM. The lights are supposed to move in time with the beat of the music, but since there is technically no audio being fed out from the board, that's why the issue remains in the game. The same goes with locking a ball, which was also a problem emulating.</p><p></p><p><strong>Champion Pub:</strong></p><p></p><p><strong><span style="color: #800080">Start Fight light sequence missing on both health bars (and other lights), leaving an occasional flash on certain lights. This is how it should go instead:</span> <a href="https://www.youtube.com/watch?v=CzFvBmwIx5g" target="_blank">https://www.youtube.com/watch?v=CzFvBmwIx5g</a></strong></p><p></p><p>I think this is an issue with how this table was emulated, because Visual Pinball and the real thing sync up the lights and the DMD. In TPA, this is not the case -- direct audio emulation is not used, and thus cannot be fixed without major overhaul (which is not worth going for, now that Zen has the license).</p><p></p><p><strong>Last Action Hero:</strong></p><p><strong></strong></p><p><strong><span style="color: #008000">The Crane should be slowed down to about 60-80% of its original speed. The Crane Runaway almost never counting down is a good sign that it is moving too quickly.</span></strong></p><p><strong><span style="color: #008000">"MOVE THE CR---" (Explanation: After the crane arrives at its destination, the stopping sound interrupts the rest of the introductory sounds.)</span></strong></p><p><strong><span style="color: #008000">Helicopter sound does not stop upon the attempt/completion of the skill shot.</span></strong></p><p><strong><span style="color: #008000">Main music continues to play, even after a Dynamite Feature is collected and a mode is thus awarded with supposed different music.</span></strong></p><p></p><p><strong>Twilight Zone:</strong></p><p></p><p><strong><span style="color: #008000">I missed the Greed music fix somehow.</span></strong></p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 281537, member: 1051"] Removing the following: [B]Black Knight 2000:[/B] [B][COLOR="#800080"]Something about the wheel lighting sequence throws me off. It seems that one particular sequence goes at a split second before going to another sequence (lightning to image of Black Knight, then back).[/COLOR][/B] Probably an audio emulation issue that won't get resolved unless audio is used from the game's ROM. The lights are supposed to move in time with the beat of the music, but since there is technically no audio being fed out from the board, that's why the issue remains in the game. The same goes with locking a ball, which was also a problem emulating. [B]Champion Pub:[/B] [B][COLOR=#800080]Start Fight light sequence missing on both health bars (and other lights), leaving an occasional flash on certain lights. This is how it should go instead:[/COLOR] [URL]https://www.youtube.com/watch?v=CzFvBmwIx5g[/URL][/B] I think this is an issue with how this table was emulated, because Visual Pinball and the real thing sync up the lights and the DMD. In TPA, this is not the case -- direct audio emulation is not used, and thus cannot be fixed without major overhaul (which is not worth going for, now that Zen has the license). [B]Last Action Hero: [COLOR=#008000]The Crane should be slowed down to about 60-80% of its original speed. The Crane Runaway almost never counting down is a good sign that it is moving too quickly. "MOVE THE CR---" (Explanation: After the crane arrives at its destination, the stopping sound interrupts the rest of the introductory sounds.) Helicopter sound does not stop upon the attempt/completion of the skill shot. Main music continues to play, even after a Dynamite Feature is collected and a mode is thus awarded with supposed different music.[/COLOR][/B] [B]Twilight Zone:[/B] [B][COLOR=#008000]I missed the Greed music fix somehow.[/COLOR][/B] [/QUOTE]
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