Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Mechanical sound delay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ryan Routon" data-source="post: 319" data-attributes="member: 35"><p>This is something we have discussed at length and unfortunately it seems that Android does have some issue with native side sound latency. Here is a link if you are interested:</p><p></p><p></p><p><a href="http://www.rossbencina.com/code/dave-sparks-on-android-audio-latency-at-google-io-2011" target="_blank">http://www.rossbencina.com/code/dave-sparks-on-android-audio-latency-at-google-io-2011</a></p><p></p><p>They say:</p><p></p><p>“Latency is a big problem. We’re working at, hopefully we hope to be able to do something about it with ICS. As we investigated it it’s actually a pretty complex problem. There are a number of different places where latency gets introduced. Most of the latency is introduced below Android. Basically it’s happening in the drivers or in the chipsets or somewhere in there, and some of these are really obscene amounts like hundreds of milliseconds of latency in the audio path. So, that’s something we’re going to push on. We started/ I think we introduced something in CDD Gingerbread which was a “should” hit certain latencies.</p><p>There are some interesting problems we need to solve in the scheduler, so I’ll be talking to Rebecca shortly about this. Because the fair scheduler makes it really difficult to make sure that these low latency audio threads get scheduled when we need them to be scheduled every single time. That’s probably the biggest issue we’re running into right now. But it’s a problem we want to deal with and hopefully the next release will get it. Obviously it’s not going to solve the problems for legacy devices but it’s going to get better.”</p><p></p><p></p><p>We plan to pre-load flipper sounds into a sound pool and see if that helps, but have not got around to it with the launch issues we have been having.</p></blockquote><p></p>
[QUOTE="Ryan Routon, post: 319, member: 35"] This is something we have discussed at length and unfortunately it seems that Android does have some issue with native side sound latency. Here is a link if you are interested: [url]http://www.rossbencina.com/code/dave-sparks-on-android-audio-latency-at-google-io-2011[/url] They say: “Latency is a big problem. We’re working at, hopefully we hope to be able to do something about it with ICS. As we investigated it it’s actually a pretty complex problem. There are a number of different places where latency gets introduced. Most of the latency is introduced below Android. Basically it’s happening in the drivers or in the chipsets or somewhere in there, and some of these are really obscene amounts like hundreds of milliseconds of latency in the audio path. So, that’s something we’re going to push on. We started/ I think we introduced something in CDD Gingerbread which was a “should” hit certain latencies. There are some interesting problems we need to solve in the scheduler, so I’ll be talking to Rebecca shortly about this. Because the fair scheduler makes it really difficult to make sure that these low latency audio threads get scheduled when we need them to be scheduled every single time. That’s probably the biggest issue we’re running into right now. But it’s a problem we want to deal with and hopefully the next release will get it. Obviously it’s not going to solve the problems for legacy devices but it’s going to get better.” We plan to pre-load flipper sounds into a sound pool and see if that helps, but have not got around to it with the launch issues we have been having. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Mechanical sound delay
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top