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Medieval Madness (1997)
Medieval Madness Tactics and Strategies
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<blockquote data-quote="Slam23" data-source="post: 130161" data-attributes="member: 896"><p>I have played a lot MM lately (pushing my score just right over 1B yesterday). A lot of stuff is already covered, here are some things that worked for me, with a newfound appreciation of the Castle Lock Shot:</p><p></p><p>- If you get proficient with the castle lock shot, you have an excellent strategy for the castles as pointed out already above by Richard while scoring nice points along with it. What is not mentioned in the TPA rules is that you can get an extra ball every time from this mode, only after the first time, you have to complete all stages. TPA rules state that there is only one extra ball to be had, right after hitting the first Super Jackpot. I found this out when I played a game with probably 20-25 Castle Multiballs (after a while I could hit all six lock shots in succession from the right flipper, even rolling shots sometimes), of which I probably completed 2 or 3 through all stages. To my amazement, it lit extra ball again! This is confirmed here: <a href="http://pinball.org/rules/medievalmadness.html" target="_blank">http://pinball.org/rules/medievalmadness.html</a> (scroll down to Castle Multiball). So I actually had 2-3 extra balls for that game. </p><p>- You can minimize the risk of playing Royal Madness by doing the following: only start this mode when you have a lowered drawbridge but closed grate. Shoot the first ball straight up between the trolls, if you hit them at the side, no problem, that's what you're aiming for, but even when it's a clean shot, chances are that if the ball returns after hitting the castle, it wil trickle back between the trolls and often hit them both. If you control the ball (which is not hard because the ricochet between the trolls will put it at a safe angle to one of the flippers) and are proficient with the castle lock shot, you can get all the jackpots from that shot. Just do a deadpass from left to right when the ball returns from the lock area and shoot again. I have completed Royal Madness in this way 2-3 times in one long game, without draining. </p><p></p><p>So to sum up the plus points from playing a lot of Castle Multiball:</p><p>- it scores nicely as independent mode, in one game I had the Super Jackpots up to 3.000.000 each. It also put you over 28M quite quickly, earning an easy replay extra ball. </p><p>- it give an opportunity to safely hit the castle, helping with the Castle Crusher progression. You can even collect lit Hurry-ups at the start of this mode. </p><p>- it can provide a theoretical limitless number of extra balls, but it's not so easy to complete every time (if you succeed btw, jackpots go up with 250.000 for the Knight shots, and 500.000 for the supers)</p><p>- the bonus multiplier will go up because a lot of balls end up in the bumper area, especially after reaching the Super Jackpot stage because balls then get feed right into the bumper area from the Dragon/Damsel ramp (as is the case with the Madness Multiballs) </p><p>- I also activated it a lot because it's a really good way to collect other lit extra balls too, without activating anything else, i.e.Merlin's Magic (which you can easily spoil on lowering the drawbridge or destroying the gate), and especially Madness multiballs that you don't want to start already because of stacking purposes</p><p>- and lastly, just hitting that Castle Lock shot that often gives a lot of useful practice and this helps with hitting it more often in other (Madness) multiballs where you can score the Double Super Jackpots. It is also one of the Battle Jackpots in Battle for the Kingdom. If you miss the shot to the right, you get a free hit to a Troll target, just beware of the rubber post to the left (part of the Peasant ramp) because that can send the ball SDTM at a dangerous speed. </p><p></p><p>When I apply the things above to my favorite start to the game:</p><p>- I start with destroying the first castle as is, if I drain then I start a new game</p><p>- I start destroying the second castle up until the grate, then I hit all three Castle locks to start Castle multiball, I destroy the 2nd castle and collect extra ball</p><p>- I finish Castle multiball hopefully with a Super Jackpot and collect the extra ball from that, or I start the multiball again (then it's six shots)</p><p>- At this point, I probably also got the extra ball from scoring 28M plus</p><p>This leaves me with 3 extra balls to really start the game. From there on out, I can choose to destroy more castles whilst playing Castle Multiball, and collecting even more extra balls if I complete the Super Jackpot stages. This is actually my preffered strategy. Or I start building up on the Madness Multiball progression with shooting ramps, loops and the catapult area. The only really hard part after that, is stacking all Madness Multiballs and completing the Trolls in one go. </p><p>I still have to win the video mode (thanks for the advice, didn't know about the bird bomb and positioning) and I have to win BFTK, getting really close the last time I got there!</p><p>Awesome table....</p><p>Slam23</p><p></p><p>PS I took my own advice today and upped my best score to just under 1.7B. Played BFTK 3 times and still did not complete it. Also 2 video games, also no,win.</p></blockquote><p></p>
[QUOTE="Slam23, post: 130161, member: 896"] I have played a lot MM lately (pushing my score just right over 1B yesterday). A lot of stuff is already covered, here are some things that worked for me, with a newfound appreciation of the Castle Lock Shot: - If you get proficient with the castle lock shot, you have an excellent strategy for the castles as pointed out already above by Richard while scoring nice points along with it. What is not mentioned in the TPA rules is that you can get an extra ball every time from this mode, only after the first time, you have to complete all stages. TPA rules state that there is only one extra ball to be had, right after hitting the first Super Jackpot. I found this out when I played a game with probably 20-25 Castle Multiballs (after a while I could hit all six lock shots in succession from the right flipper, even rolling shots sometimes), of which I probably completed 2 or 3 through all stages. To my amazement, it lit extra ball again! This is confirmed here: [url]http://pinball.org/rules/medievalmadness.html[/url] (scroll down to Castle Multiball). So I actually had 2-3 extra balls for that game. - You can minimize the risk of playing Royal Madness by doing the following: only start this mode when you have a lowered drawbridge but closed grate. Shoot the first ball straight up between the trolls, if you hit them at the side, no problem, that's what you're aiming for, but even when it's a clean shot, chances are that if the ball returns after hitting the castle, it wil trickle back between the trolls and often hit them both. If you control the ball (which is not hard because the ricochet between the trolls will put it at a safe angle to one of the flippers) and are proficient with the castle lock shot, you can get all the jackpots from that shot. Just do a deadpass from left to right when the ball returns from the lock area and shoot again. I have completed Royal Madness in this way 2-3 times in one long game, without draining. So to sum up the plus points from playing a lot of Castle Multiball: - it scores nicely as independent mode, in one game I had the Super Jackpots up to 3.000.000 each. It also put you over 28M quite quickly, earning an easy replay extra ball. - it give an opportunity to safely hit the castle, helping with the Castle Crusher progression. You can even collect lit Hurry-ups at the start of this mode. - it can provide a theoretical limitless number of extra balls, but it's not so easy to complete every time (if you succeed btw, jackpots go up with 250.000 for the Knight shots, and 500.000 for the supers) - the bonus multiplier will go up because a lot of balls end up in the bumper area, especially after reaching the Super Jackpot stage because balls then get feed right into the bumper area from the Dragon/Damsel ramp (as is the case with the Madness Multiballs) - I also activated it a lot because it's a really good way to collect other lit extra balls too, without activating anything else, i.e.Merlin's Magic (which you can easily spoil on lowering the drawbridge or destroying the gate), and especially Madness multiballs that you don't want to start already because of stacking purposes - and lastly, just hitting that Castle Lock shot that often gives a lot of useful practice and this helps with hitting it more often in other (Madness) multiballs where you can score the Double Super Jackpots. It is also one of the Battle Jackpots in Battle for the Kingdom. If you miss the shot to the right, you get a free hit to a Troll target, just beware of the rubber post to the left (part of the Peasant ramp) because that can send the ball SDTM at a dangerous speed. When I apply the things above to my favorite start to the game: - I start with destroying the first castle as is, if I drain then I start a new game - I start destroying the second castle up until the grate, then I hit all three Castle locks to start Castle multiball, I destroy the 2nd castle and collect extra ball - I finish Castle multiball hopefully with a Super Jackpot and collect the extra ball from that, or I start the multiball again (then it's six shots) - At this point, I probably also got the extra ball from scoring 28M plus This leaves me with 3 extra balls to really start the game. From there on out, I can choose to destroy more castles whilst playing Castle Multiball, and collecting even more extra balls if I complete the Super Jackpot stages. This is actually my preffered strategy. Or I start building up on the Madness Multiball progression with shooting ramps, loops and the catapult area. The only really hard part after that, is stacking all Madness Multiballs and completing the Trolls in one go. I still have to win the video mode (thanks for the advice, didn't know about the bird bomb and positioning) and I have to win BFTK, getting really close the last time I got there! Awesome table.... Slam23 PS I took my own advice today and upped my best score to just under 1.7B. Played BFTK 3 times and still did not complete it. Also 2 video games, also no,win. [/QUOTE]
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