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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Medieval Madness (1997)
Medieval Madness Tactics and Strategies
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<blockquote data-quote="thejake01" data-source="post: 39617" data-attributes="member: 147"><p>At the beginning I go for two castles to light extra ball. Start Castle Multiball to collect extra ball if trolls are already lit. Then I do ParallaxScroll’s list. </p><p></p><p>I wouldn’t use the list until you get more comfortable with the shots and action though because otherwise you’ll be stuck at the beginning of every game trying to get your troll bombs/destroying castles and never end up shooting for anything else.</p><p></p><p>Quick Tips: </p><p>1. DROP PASS! Let the ball hit the flipper and go to the other side. You don’t want to hit the ball everytime it comes at you going the speed of light or you’re going to lose it, quick.</p><p></p><p>2. Trolls! When going for trolls hit them from the opposite flipper (left troll from the right flipper and right troll from the left flipper). In the PHoF version I did it from the same side but in this one, you definitely want to go for the opposite.</p><p></p><p>To light trolls hit the targets the same way, from the opposite flipper. The castle door strategy is good but it's getting to the point where i hit the castle shot dead on a good majority of the time.</p><p></p><p>3. Destroying Castles:</p><p></p><p>a. Hit the door from either flipper</p><p>b. Once the drawbridge is lowered:</p><p> Left flipper: do-able but dangerous! Ball gets a lot more wild.</p><p> </p><p> Right flipper, I can do this all day:</p><p>Example:</p><p>1. Use right flipper to hit gate</p><p>2. Ball comes back to right flipper</p><p>3. Let it bounce to the left flipper and go up the left inlane. Can look and feel dangerous sometimes but has proven very safe in my experience</p><p>4. Hold the left flipper and let it roll back on over to the right flipper</p><p>5. Cradle on the right flipper</p><p>6. Repeat until you destroy the castle</p><p></p><p></p><p>4. Video Mode:</p><p>a. Stay in the middle as much as possible don’t veer off to the extreme left or right.</p><p>b. REMEMBER: You get one “bird bomb” during video mode, if a bird gets a child and is out of reach, use it.</p><p></p><p>5. Castle Hurry Ups</p><p>a. If you can make your shots best time to do it is when Royal Madness is lit, especially if you’re only a couple-few away from lighting the extra ball at 10</p><p></p><p></p><p>6. Holding the flipper to pass</p><p>a. Do it! If you hit peasant for example, hold the left flipper up, trap on right, hit peasant again (you can do the same for Damsel too). Helps to practice shots and slow the ball down because this game is FAST!</p><p>b. Bounce pass up the inline as described in the destroying castles section too whenever the ball is going too fast. I do it all the time. </p><p></p><p>Copy/Paste from word formatting didn't translate and got a bit messy but hopefully you get it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="thejake01, post: 39617, member: 147"] At the beginning I go for two castles to light extra ball. Start Castle Multiball to collect extra ball if trolls are already lit. Then I do ParallaxScroll’s list. I wouldn’t use the list until you get more comfortable with the shots and action though because otherwise you’ll be stuck at the beginning of every game trying to get your troll bombs/destroying castles and never end up shooting for anything else. Quick Tips: 1. DROP PASS! Let the ball hit the flipper and go to the other side. You don’t want to hit the ball everytime it comes at you going the speed of light or you’re going to lose it, quick. 2. Trolls! When going for trolls hit them from the opposite flipper (left troll from the right flipper and right troll from the left flipper). In the PHoF version I did it from the same side but in this one, you definitely want to go for the opposite. To light trolls hit the targets the same way, from the opposite flipper. The castle door strategy is good but it's getting to the point where i hit the castle shot dead on a good majority of the time. 3. Destroying Castles: a. Hit the door from either flipper b. Once the drawbridge is lowered: Left flipper: do-able but dangerous! Ball gets a lot more wild. Right flipper, I can do this all day: Example: 1. Use right flipper to hit gate 2. Ball comes back to right flipper 3. Let it bounce to the left flipper and go up the left inlane. Can look and feel dangerous sometimes but has proven very safe in my experience 4. Hold the left flipper and let it roll back on over to the right flipper 5. Cradle on the right flipper 6. Repeat until you destroy the castle 4. Video Mode: a. Stay in the middle as much as possible don’t veer off to the extreme left or right. b. REMEMBER: You get one “bird bomb” during video mode, if a bird gets a child and is out of reach, use it. 5. Castle Hurry Ups a. If you can make your shots best time to do it is when Royal Madness is lit, especially if you’re only a couple-few away from lighting the extra ball at 10 6. Holding the flipper to pass a. Do it! If you hit peasant for example, hold the left flipper up, trap on right, hit peasant again (you can do the same for Damsel too). Helps to practice shots and slow the ball down because this game is FAST! b. Bounce pass up the inline as described in the destroying castles section too whenever the ball is going too fast. I do it all the time. Copy/Paste from word formatting didn't translate and got a bit messy but hopefully you get it :) [/QUOTE]
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