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<blockquote data-quote="twotontim" data-source="post: 42158" data-attributes="member: 1202"><p>Okay, finally got it. For anyone else still trying, this is how I did it. Personally, the just-keep-multiballing strategy wasn't effective at anything but score without insane luck, so :</p><p></p><p>Exactly like Gorgar said, select Next City every plunge. You get 3 EBs, so all told doing this will get you 6 cities for free.</p><p></p><p>First ball, I activate every multiball once while explicitly avoiding triggering the Next City. The first half dozen cities are all relatively short distances compared to the latter, so it's good to save it. On a good ball I'd end up at city 5 or 6 by the time all three multiballs ended. Less than that I'd restart.</p><p></p><p>After that I don't use multiballs to travel anymore, and rely solely on LIVE/RIDE to light Next City. Note that starting multiball clears your LIVE/RIDE progress, so that initial step served two purposes : get the short cities out of the way, and get the easy-to-accidentally-trigger multiballs out of the way since subsequent invocations require more hits.</p><p></p><p>That's basically it. After each collection of Next City I'd do a cursory glance around to see if any multiball was "about to" incidentally activate (and trigger it if it was so as to not lose progress on the next LIVE/RIDE). But other than that, it's a very straight-forward table.</p><p></p><p>The return out of the Mystery Rider scoop, holding both flippers up was a decent way to maybe get some of the lower letters of LIVE/RIDE, but there is certainly a rare outlane bounce in that random mix. So it's risk/reward.</p><p></p><p>Good Luck to all!</p><p></p><p>Edit : Also, learn to love the center post thing. I strongly dislike how easy it is to tilt this table. Combine that with how many near-outlanes need a nudge to save, and it's just never worth nudging to save a STDM.</p></blockquote><p></p>
[QUOTE="twotontim, post: 42158, member: 1202"] Okay, finally got it. For anyone else still trying, this is how I did it. Personally, the just-keep-multiballing strategy wasn't effective at anything but score without insane luck, so : Exactly like Gorgar said, select Next City every plunge. You get 3 EBs, so all told doing this will get you 6 cities for free. First ball, I activate every multiball once while explicitly avoiding triggering the Next City. The first half dozen cities are all relatively short distances compared to the latter, so it's good to save it. On a good ball I'd end up at city 5 or 6 by the time all three multiballs ended. Less than that I'd restart. After that I don't use multiballs to travel anymore, and rely solely on LIVE/RIDE to light Next City. Note that starting multiball clears your LIVE/RIDE progress, so that initial step served two purposes : get the short cities out of the way, and get the easy-to-accidentally-trigger multiballs out of the way since subsequent invocations require more hits. That's basically it. After each collection of Next City I'd do a cursory glance around to see if any multiball was "about to" incidentally activate (and trigger it if it was so as to not lose progress on the next LIVE/RIDE). But other than that, it's a very straight-forward table. The return out of the Mystery Rider scoop, holding both flippers up was a decent way to maybe get some of the lower letters of LIVE/RIDE, but there is certainly a rare outlane bounce in that random mix. So it's risk/reward. Good Luck to all! Edit : Also, learn to love the center post thing. I strongly dislike how easy it is to tilt this table. Combine that with how many near-outlanes need a nudge to save, and it's just never worth nudging to save a STDM. [/QUOTE]
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