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<blockquote data-quote="BStarfire" data-source="post: 235057" data-attributes="member: 1963"><p>After heavy thinking and some marathon real life pinball sessions this past week, I’ve come to some conclusions about a minimalist set of Gottlieb EM’s to get the “mostest” with the “fewest.”</p><p></p><p>I don’t know how many EM’s we can expect, let along Gottlieb EM’s, so from the original idea of 5 or 10 best GTB EM’s boiled down to the best or most representative 4 or 5, I’ve come to boil it down to just two – two to represent all the Gottlieb goodness from multiple decades of EM dominance.</p><p></p><p>It seems that like there may not be resources to justify a two table EM pack and there are only a few of the original/HOF tables left, which is why I tried to narrow it down to two:</p><p></p><p>Spirit of 76</p><p>Atlantis</p><p></p><p>I love Centigrade 37 but if only picking two, I give the nod to Atlantis for repeated gameplay and the fact that elements of C37’s playfield are in both SO76 and Atlantis, and C37 may not be as challenging over time (i.e. it might be a bit on the easy side and not enough to do once you’ve completed the main goals).</p><p></p><p>Spirit of 76 seems to incorporate all the elements of Gottlieb playfield and rules design to the most elegant package I can think of. The rules are concise – clear – and challenging. The ability to collect your bonus once maxed out and build it up again sets it apart from many others. It combines all the iconic elements of Gottlieb play from the 60’s and 70’s – roll-over lanes, drop target banks, star roll-overs, kick-out hole, into a near perfect mix. The fact that the drops don’t reset until the next ball works great – in that you have better things to do at that point – collect and clear the double bonus and/or get the extra ball – and the extra ball is a useful extra ball in that your progress is not reset – go for that big double (or 4x bonus). The cycling of the center hole features and the strategy makes it a blast for multi-player as well. Not many games provide the drama of building up a double double bonus to collect with a timely shot – a potential 61,000 point jackpot – clearly a candidate for a Wizard Goal. The theme is classic and somewhat understated. I love the patriotic colors and design, but sometimes think it gets overlooked (even from seasoned players) because the drop targets don’t have bad guys and the center hole isn’t a stagecoach with a stick of dynamite. I know I bypassed it for a long time to play my known favorites, but once I got into it, I was hooked. This is the rare pin credited to both Wayne Nevens and Ed Krynski – the two giants of Gottlieb game design over multiple decades. This game incorporates elements seen in other Gottlieb games but none do it as cleanly and elegantly as this one.</p><p></p><p>Atlantis – not much need be said about it. The classic playfield from Lawman/Sheriff with improved rules, the Gottlieb iconic bagatelle maze, the asymmetric playfield and flipper set-up, and the challenge that keeps drawing you back in. </p><p></p><p>I like Ace High and want to see that since they've already somewhat done it. Ace High paired with say SO76, and then Atlantis with another older one (Sorcerer?) or some other combination seems reasonable. If we have the possibility to get more EM’s after that I’d love to think about which ones to consider at that point, but we’re talking about another full season (or two) just to probably realize two tables. </p><p></p><p>If I could only have two real pinball games in my home, it would be SO76 and Atlantis. A symmetrical multi-player game of near perfect rules, and an asymmetrical wedgehead of near perfect rules.</p><p></p><p>Let’s hope for Ace High and one of these early in the next season - or (unlikely) both of them together.</p></blockquote><p></p>
[QUOTE="BStarfire, post: 235057, member: 1963"] After heavy thinking and some marathon real life pinball sessions this past week, I’ve come to some conclusions about a minimalist set of Gottlieb EM’s to get the “mostest” with the “fewest.” I don’t know how many EM’s we can expect, let along Gottlieb EM’s, so from the original idea of 5 or 10 best GTB EM’s boiled down to the best or most representative 4 or 5, I’ve come to boil it down to just two – two to represent all the Gottlieb goodness from multiple decades of EM dominance. It seems that like there may not be resources to justify a two table EM pack and there are only a few of the original/HOF tables left, which is why I tried to narrow it down to two: Spirit of 76 Atlantis I love Centigrade 37 but if only picking two, I give the nod to Atlantis for repeated gameplay and the fact that elements of C37’s playfield are in both SO76 and Atlantis, and C37 may not be as challenging over time (i.e. it might be a bit on the easy side and not enough to do once you’ve completed the main goals). Spirit of 76 seems to incorporate all the elements of Gottlieb playfield and rules design to the most elegant package I can think of. The rules are concise – clear – and challenging. The ability to collect your bonus once maxed out and build it up again sets it apart from many others. It combines all the iconic elements of Gottlieb play from the 60’s and 70’s – roll-over lanes, drop target banks, star roll-overs, kick-out hole, into a near perfect mix. The fact that the drops don’t reset until the next ball works great – in that you have better things to do at that point – collect and clear the double bonus and/or get the extra ball – and the extra ball is a useful extra ball in that your progress is not reset – go for that big double (or 4x bonus). The cycling of the center hole features and the strategy makes it a blast for multi-player as well. Not many games provide the drama of building up a double double bonus to collect with a timely shot – a potential 61,000 point jackpot – clearly a candidate for a Wizard Goal. The theme is classic and somewhat understated. I love the patriotic colors and design, but sometimes think it gets overlooked (even from seasoned players) because the drop targets don’t have bad guys and the center hole isn’t a stagecoach with a stick of dynamite. I know I bypassed it for a long time to play my known favorites, but once I got into it, I was hooked. This is the rare pin credited to both Wayne Nevens and Ed Krynski – the two giants of Gottlieb game design over multiple decades. This game incorporates elements seen in other Gottlieb games but none do it as cleanly and elegantly as this one. Atlantis – not much need be said about it. The classic playfield from Lawman/Sheriff with improved rules, the Gottlieb iconic bagatelle maze, the asymmetric playfield and flipper set-up, and the challenge that keeps drawing you back in. I like Ace High and want to see that since they've already somewhat done it. Ace High paired with say SO76, and then Atlantis with another older one (Sorcerer?) or some other combination seems reasonable. If we have the possibility to get more EM’s after that I’d love to think about which ones to consider at that point, but we’re talking about another full season (or two) just to probably realize two tables. If I could only have two real pinball games in my home, it would be SO76 and Atlantis. A symmetrical multi-player game of near perfect rules, and an asymmetrical wedgehead of near perfect rules. Let’s hope for Ace High and one of these early in the next season - or (unlikely) both of them together. [/QUOTE]
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