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<blockquote data-quote="shaderbytes" data-source="post: 147078" data-attributes="member: 2638"><p>nice logo night <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Im not too sure about having the word blood in the title as it might detour some folks who might think its going to be a gore experience and secondly, there wont be any gore, so others might then be disappointed. Its a light hearted monster theme.. Think more children's story enchantments, disney witches etc.. </p><p></p><p>I appreciate the input immensely though so thanks for that.</p><p></p><p>The wood piece is very bland indeed , this area needs way more work and detail. I actually have a cool idea for the ball launcher .. I want to have an Egor character pulling a lever. I have already started on the sculpt for the egor ( not styled like egor the movie but the idea is definitely a tribute to that. EGOR! Pull the SWITCH! )</p><p></p><p>Thanks jared I have not made any other close up renders yet but I will do one of the tomb stone for you and attach it soon, it does have real words on it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Espy you are correct , the playfield needs some detail on the upper half to break the color up somewhat. There are going to be more lights in those open areas too. The playfield graphic at the bottom ( the eyes at the bottom ) and the tables lights in a circle are actually the only art work that is not mine, I especially sourced these out online and bought them from a Russian artist as they matched my art style idea I had for the playfield. Saving some development time <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>hey baron I will consider making a way for other testers outside of the XDA group for sure. One thing to note is Im hoping to make some money from this game , I gave my first one away for free <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> So it needs to be a controlled environment or perhaps have annoying adverts which people can then pay to get the ad free version, this is for mobile obviously, free to play sucks for developers but its all the users fault for generally not supporting full paid for apps. For desktop steam is difficult to get onto and the greenlight program is somewhat a hit and miss which not even they themselves seem to believe in, I was considering windows store or something like a microsite with paypal etc..</p></blockquote><p></p>
[QUOTE="shaderbytes, post: 147078, member: 2638"] nice logo night ;) Im not too sure about having the word blood in the title as it might detour some folks who might think its going to be a gore experience and secondly, there wont be any gore, so others might then be disappointed. Its a light hearted monster theme.. Think more children's story enchantments, disney witches etc.. I appreciate the input immensely though so thanks for that. The wood piece is very bland indeed , this area needs way more work and detail. I actually have a cool idea for the ball launcher .. I want to have an Egor character pulling a lever. I have already started on the sculpt for the egor ( not styled like egor the movie but the idea is definitely a tribute to that. EGOR! Pull the SWITCH! ) Thanks jared I have not made any other close up renders yet but I will do one of the tomb stone for you and attach it soon, it does have real words on it ;) Espy you are correct , the playfield needs some detail on the upper half to break the color up somewhat. There are going to be more lights in those open areas too. The playfield graphic at the bottom ( the eyes at the bottom ) and the tables lights in a circle are actually the only art work that is not mine, I especially sourced these out online and bought them from a Russian artist as they matched my art style idea I had for the playfield. Saving some development time ;) hey baron I will consider making a way for other testers outside of the XDA group for sure. One thing to note is Im hoping to make some money from this game , I gave my first one away for free ;) So it needs to be a controlled environment or perhaps have annoying adverts which people can then pay to get the ad free version, this is for mobile obviously, free to play sucks for developers but its all the users fault for generally not supporting full paid for apps. For desktop steam is difficult to get onto and the greenlight program is somewhat a hit and miss which not even they themselves seem to believe in, I was considering windows store or something like a microsite with paypal etc.. [/QUOTE]
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