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<blockquote data-quote="netizen" data-source="post: 147376"><p>The slingshot creatures are more just a preference issue. I am not a fan of the dancing figures on the playfield due to distractions and if the modeling/animation gets too out of hand it can interfere with view of the ball in the in/out lane areas. it's nothing to do with your artistic choices.</p><p></p><p></p><p>I'd have to second Espy's comment that they look a bit too large and it gives the visual appearance that there isn't much room for the ball to escape, but with the digital realm this could be an optical illusion. Maybe make them smaller with a bit more accent, or try only having two, and reposition them, if you want to keep them large; just some ideas.</p><p></p><p>The styling could just be a preference thing, so take it all with a grain of salt of course, and this will obviously depend on how much you want to animate/emulate the appearance of actual bumpers. It'll be easier to show a picture rather than trying to describe what looks off to me.</p><p></p><p>Here's a close up CAD rendered pop bumper: <a href="http://www.pinballdiaries.com/wp-content/uploads/2006/12/pop-bumper-color.jpg" target="_blank">http://www.pinballdiaries.com/wp-content/uploads/2006/12/pop-bumper-color.jpg</a></p><p></p><p>A close view of a pop bumper on a playfied: <a href="http://pinballsoul.com/wp-content/uploads/2014/01/pop-bumpers-pinball-pop-bumper.jpg" target="_blank">http://pinballsoul.com/wp-content/uploads/2014/01/pop-bumpers-pinball-pop-bumper.jpg</a></p><p></p><p>While there is the contrasting playfield design element to highlight the bumper, the thing that stands out most, imo, is the bottom plate of the bumper, as it is the contact that the ball hits to make it "pop".</p><p></p><p>Again, this is a combination of aesthetics and how your physics are set up.</p></blockquote><p></p>
[QUOTE="netizen, post: 147376"] The slingshot creatures are more just a preference issue. I am not a fan of the dancing figures on the playfield due to distractions and if the modeling/animation gets too out of hand it can interfere with view of the ball in the in/out lane areas. it's nothing to do with your artistic choices. I'd have to second Espy's comment that they look a bit too large and it gives the visual appearance that there isn't much room for the ball to escape, but with the digital realm this could be an optical illusion. Maybe make them smaller with a bit more accent, or try only having two, and reposition them, if you want to keep them large; just some ideas. The styling could just be a preference thing, so take it all with a grain of salt of course, and this will obviously depend on how much you want to animate/emulate the appearance of actual bumpers. It'll be easier to show a picture rather than trying to describe what looks off to me. Here's a close up CAD rendered pop bumper: [url]http://www.pinballdiaries.com/wp-content/uploads/2006/12/pop-bumper-color.jpg[/url] A close view of a pop bumper on a playfied: [url]http://pinballsoul.com/wp-content/uploads/2014/01/pop-bumpers-pinball-pop-bumper.jpg[/url] While there is the contrasting playfield design element to highlight the bumper, the thing that stands out most, imo, is the bottom plate of the bumper, as it is the contact that the ball hits to make it "pop". Again, this is a combination of aesthetics and how your physics are set up. [/QUOTE]
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