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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Dr. Dude (1990)
Multiball Camara sticks - PS3
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<blockquote data-quote="Zaphod77" data-source="post: 126075" data-attributes="member: 2101"><p>Issue is caused by launching a ball into the mixmaster before the first one ejects from the excellent ray. 100% repeatable. It does the event zoom because it's the only ball active, then multiball starts, and multiball cam logic interrupts the event so the event cam never switches back off. This issue is unique to dr dude, though certian other tables if they are ever done, like Data East SImpsons, might exhibit similar bugs.</p><p></p><p>On the real table, this is a good strategy. On TPA you have to turn off the event cam first. once it's locked on the mixmaster nothing you can do but drain... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>but i don't think you can on ps3. won't be fixed until the super patch...</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 126075, member: 2101"] Issue is caused by launching a ball into the mixmaster before the first one ejects from the excellent ray. 100% repeatable. It does the event zoom because it's the only ball active, then multiball starts, and multiball cam logic interrupts the event so the event cam never switches back off. This issue is unique to dr dude, though certian other tables if they are ever done, like Data East SImpsons, might exhibit similar bugs. On the real table, this is a good strategy. On TPA you have to turn off the event cam first. once it's locked on the mixmaster nothing you can do but drain... :( but i don't think you can on ps3. won't be fixed until the super patch... [/QUOTE]
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